[Mesa-dev] [PATCH 8/9] i965: Move all the depth/stencil/hiz offset logic into the workaround.

Eric Anholt eric at anholt.net
Mon Nov 5 16:48:14 PST 2012


Given that we have the mask information here (assuming the rebase is to
the same tiling, which is safe), we can just save a set of miptrees and
offsets and the global intra-tile offset in the context and cut out a
bunch of logic.  This will also save emitting the next fix I need to do
twice.
---
 src/mesa/drivers/dri/i965/brw_context.h     |   15 ++
 src/mesa/drivers/dri/i965/brw_misc_state.c  |  221 ++++++++++++++-------------
 src/mesa/drivers/dri/i965/gen7_misc_state.c |   90 ++---------
 3 files changed, 139 insertions(+), 187 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 97556cb..abb13cb 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -1085,6 +1085,21 @@ struct brw_context
       bool enable_cut_index;
    } prim_restart;
 
+   /** Computed depth/stencil/hiz state from the current attached
+    * renderbuffers, valid only during the drawing state upload loop after
+    * brw_workaround_depthstencil_alignment().
+    */
+   struct {
+      struct intel_mipmap_tree *depth_mt;
+      struct intel_mipmap_tree *stencil_mt;
+      struct intel_mipmap_tree *hiz_mt;
+
+      /* Inter-tile (page-aligned) byte offsets. */
+      uint32_t depth_offset, hiz_offset, stencil_offset;
+      /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
+      uint32_t tile_x, tile_y;
+   } depthstencil;
+
    uint32_t num_instances;
    int basevertex;
 };
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index 8e80d70..f6cfdc4 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -329,7 +329,7 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw)
    struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
    struct intel_mipmap_tree *depth_mt = NULL;
    struct intel_mipmap_tree *stencil_mt = NULL;
-   uint32_t depth_tile_x = 0, depth_tile_y = 0;
+   uint32_t tile_x = 0, tile_y = 0, stencil_tile_x = 0, stencil_tile_y = 0;
 
    if (depth_irb)
       depth_mt = depth_irb->mt;
@@ -341,18 +341,22 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw)
                                    &tile_mask_x, &tile_mask_y);
 
    if (depth_irb) {
-      depth_tile_x = depth_irb->draw_x & tile_mask_x;
-      depth_tile_y = depth_irb->draw_y & tile_mask_y;
+      tile_x = depth_irb->draw_x & tile_mask_x;
+      tile_y = depth_irb->draw_y & tile_mask_y;
 
-      /* The low 3 bits of x and y tile offset are ignored by the hardware.
-       * Rebase if they're set, so that we can actually render to the buffer.
+      /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
+       * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
+       * Coordinate Offset X/Y":
+       *
+       *   "The 3 LSBs of both offsets must be zero to ensure correct
+       *   alignment"
        */
-      if (depth_tile_x & 7 || depth_tile_y & 7)
+      if (tile_x & 7 || tile_y & 7)
          rebase_depth = true;
 
       /* We didn't even have intra-tile offsets before g45. */
       if (intel->gen == 4 && !intel->is_g4x) {
-         if (depth_tile_x || depth_tile_y)
+         if (tile_x || tile_y)
             rebase_depth = true;
       }
 
@@ -368,8 +372,8 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw)
             intel_renderbuffer_set_draw_offset(stencil_irb);
          }
 
-         depth_tile_x = depth_irb->draw_x & tile_mask_x;
-         depth_tile_y = depth_irb->draw_y & tile_mask_y;
+         tile_x = depth_irb->draw_x & tile_mask_x;
+         tile_y = depth_irb->draw_y & tile_mask_y;
       }
 
       if (stencil_irb) {
@@ -381,8 +385,8 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw)
           * post-stencil depth test will also rebase depth to try to match it
           * up).
           */
-         if (depth_tile_x != stencil_tile_x ||
-             depth_tile_y != stencil_tile_y) {
+         if (tile_x != stencil_tile_x ||
+             tile_y != stencil_tile_y) {
             rebase_stencil = true;
          }
       }
@@ -390,8 +394,8 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw)
 
    /* If we have (just) stencil, check it for ignored low bits as well */
    if (stencil_irb) {
-      uint32_t stencil_tile_x = stencil_irb->draw_x & tile_mask_x;
-      uint32_t stencil_tile_y = stencil_irb->draw_y & tile_mask_y;
+      stencil_tile_x = stencil_irb->draw_x & tile_mask_x;
+      stencil_tile_y = stencil_irb->draw_y & tile_mask_y;
 
       if (stencil_tile_x & 7 || stencil_tile_y & 7)
          rebase_stencil = true;
@@ -405,24 +409,96 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw)
    if (rebase_stencil) {
       intel_renderbuffer_move_to_temp(intel, stencil_irb);
 
-      uint32_t stencil_tile_x = stencil_irb->draw_x & tile_mask_x;
-      uint32_t stencil_tile_y = stencil_irb->draw_y & tile_mask_y;
+      stencil_tile_x = stencil_irb->draw_x & tile_mask_x;
+      stencil_tile_y = stencil_irb->draw_y & tile_mask_y;
 
       if (depth_irb && depth_irb->mt == stencil_mt) {
          intel_miptree_reference(&depth_irb->mt, stencil_irb->mt);
          intel_renderbuffer_set_draw_offset(depth_irb);
       } else if (depth_irb && !rebase_depth) {
-         if (depth_tile_x != stencil_tile_x ||
-             depth_tile_y != stencil_tile_y) {
+         if (tile_x != stencil_tile_x ||
+             tile_y != stencil_tile_y) {
             intel_renderbuffer_move_to_temp(intel, depth_irb);
 
+            tile_x = depth_irb->draw_x & tile_mask_x;
+            tile_y = depth_irb->draw_y & tile_mask_y;
+
             if (stencil_irb && stencil_irb->mt == depth_mt) {
                intel_miptree_reference(&stencil_irb->mt, depth_irb->mt);
                intel_renderbuffer_set_draw_offset(stencil_irb);
             }
+
+            WARN_ONCE(stencil_tile_x != tile_x ||
+                      stencil_tile_y != tile_y,
+                      "Rebased stencil tile offset (%d,%d) doesn't match depth "
+                      "tile offset (%d,%d).\n",
+                      stencil_tile_x, stencil_tile_y,
+                      tile_x, tile_y);
          }
       }
    }
+
+   if (!depth_irb) {
+      tile_x = stencil_tile_x;
+      tile_y = stencil_tile_y;
+   }
+
+   /* While we just tried to get everything aligned, we may have failed to do
+    * so in the case of rendering to array or 3D textures, where nonzero faces
+    * will still have an offset post-rebase.  At least give an informative
+    * warning.
+    */
+   WARN_ONCE((tile_x & 7) || (tile_y & 7),
+             "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
+             "Truncating offset, bad rendering may occur.\n");
+   tile_x &= ~7;
+   tile_y &= ~7;
+
+   /* Now, after rebasing, save off the new dephtstencil state so the hardware
+    * packets can just dereference that without re-calculating tile offsets.
+    */
+   brw->depthstencil.tile_x = tile_x;
+   brw->depthstencil.tile_y = tile_y;
+   brw->depthstencil.depth_offset = 0;
+   brw->depthstencil.stencil_offset = 0;
+   brw->depthstencil.hiz_offset = 0;
+   brw->depthstencil.depth_mt = NULL;
+   brw->depthstencil.stencil_mt = NULL;
+   brw->depthstencil.hiz_mt = NULL;
+   if (depth_irb) {
+      depth_mt = depth_irb->mt;
+      brw->depthstencil.depth_mt = depth_mt;
+      brw->depthstencil.depth_offset =
+         intel_region_get_aligned_offset(depth_mt->region,
+                                         depth_irb->draw_x & ~tile_mask_x,
+                                         depth_irb->draw_y & ~tile_mask_y,
+                                         false);
+      if (depth_mt->hiz_mt) {
+         brw->depthstencil.hiz_mt = depth_mt->hiz_mt;
+         brw->depthstencil.hiz_offset =
+            intel_region_get_aligned_offset(depth_mt->region,
+                                            depth_irb->draw_x & ~tile_mask_x,
+                                            (depth_irb->draw_y & ~tile_mask_y) /
+                                            2,
+                                            false);
+      }
+   }
+   if (stencil_irb) {
+      stencil_mt = stencil_irb->mt;
+      if (stencil_mt->stencil_mt)
+         stencil_mt = stencil_mt->stencil_mt;
+
+      brw->depthstencil.stencil_mt = stencil_mt;
+      if (stencil_mt->format == MESA_FORMAT_S8) {
+         /* Note: we can't compute the stencil offset using
+          * intel_region_get_aligned_offset(), because stencil_region claims
+          * that the region is untiled even though it's W tiled.
+          */
+         brw->depthstencil.stencil_offset =
+            (stencil_irb->draw_y & ~tile_mask_y) * stencil_mt->region->pitch +
+            (stencil_irb->draw_x & ~tile_mask_x) * 64;
+      }
+   }
 }
 
 static void emit_depthbuffer(struct brw_context *brw)
@@ -433,19 +509,16 @@ static void emit_depthbuffer(struct brw_context *brw)
    /* _NEW_BUFFERS */
    struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
    struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
-   struct intel_mipmap_tree *depth_mt = NULL;
-   struct intel_mipmap_tree *stencil_mt = NULL;
-   struct intel_region *hiz_region = NULL;
+   struct intel_mipmap_tree *depth_mt = brw->depthstencil.depth_mt;
+   struct intel_mipmap_tree *stencil_mt = brw->depthstencil.stencil_mt;
+   struct intel_mipmap_tree *hiz_mt = brw->depthstencil.hiz_mt;
+   uint32_t tile_x = brw->depthstencil.tile_x;
+   uint32_t tile_y = brw->depthstencil.tile_y;
    unsigned int len;
    bool separate_stencil = false;
 
-   if (depth_irb){
-      depth_mt = depth_irb->mt;
-      if (depth_mt &&
-          depth_mt->hiz_mt) {
-         hiz_region = depth_irb->mt->hiz_mt->region;
-      }
-   }
+   if (stencil_mt && stencil_mt->format == MESA_FORMAT_S8)
+      separate_stencil = true;
 
    /* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
     * non-pipelined state that will need the PIPE_CONTROL workaround.
@@ -455,54 +528,6 @@ static void emit_depthbuffer(struct brw_context *brw)
       intel_emit_depth_stall_flushes(intel);
    }
 
-   /* Find the real separate stencil mt if present. */
-   if (stencil_irb) {
-      stencil_mt = stencil_irb->mt;
-      if (stencil_mt->stencil_mt)
-	 stencil_mt = stencil_mt->stencil_mt;
-
-      if (stencil_mt->format == MESA_FORMAT_S8) {
-	 separate_stencil = true;
-      }
-   }
-
-   uint32_t tile_mask_x, tile_mask_y;
-   brw_get_depthstencil_tile_masks(depth_mt, stencil_mt,
-                                   &tile_mask_x, &tile_mask_y);
-
-   /* The intra-tile offsets should already have been forced into agreement by
-    * gen7_workaround_depthstencil_alignment().
-    */
-   uint32_t tile_x = 0, tile_y = 0;
-   if (depth_mt) {
-      tile_x = depth_irb->draw_x & tile_mask_x;
-      tile_y = depth_irb->draw_y & tile_mask_y;
-
-      if (stencil_mt) {
-         assert((stencil_irb->draw_x & tile_mask_x) == tile_x);
-         assert((stencil_irb->draw_y & tile_mask_y) == tile_y);
-      }
-   } else if (stencil_mt) {
-      tile_x = stencil_irb->draw_x & tile_mask_x;
-      tile_y = stencil_irb->draw_y & tile_mask_y;
-   }
-
-   /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
-    * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
-    * Coordinate Offset X/Y":
-    *
-    *   "The 3 LSBs of both offsets must be zero to ensure correct
-    *   alignment"
-    *
-    * This should already have been corrected by
-    * gen6_workaround_depthstencil_alignment.
-    */
-   WARN_ONCE((tile_x & 7) || (tile_y & 7),
-             "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
-             "Truncating offset, bad rendering may occur.\n");
-   tile_x &= ~7;
-   tile_y &= ~7;
-
    /* If there's a packed depth/stencil bound to stencil only, we need to
     * emit the packed depth/stencil buffer packet.
     */
@@ -580,32 +605,26 @@ static void emit_depthbuffer(struct brw_context *brw)
       ADVANCE_BATCH();
 
    } else {
-      struct intel_region *region = depth_irb->mt->region;
-      uint32_t offset;
+      struct intel_region *region = depth_mt->region;
 
       /* If using separate stencil, hiz must be enabled. */
-      assert(!separate_stencil || hiz_region);
+      assert(!separate_stencil || hiz_mt);
 
       assert(intel->gen < 6 || region->tiling == I915_TILING_Y);
-      assert(!hiz_region || region->tiling == I915_TILING_Y);
-
-      offset = intel_region_get_aligned_offset(region,
-                                               depth_irb->draw_x & ~tile_mask_x,
-                                               depth_irb->draw_y & ~tile_mask_y,
-                                               false);
+      assert(!hiz_mt || region->tiling == I915_TILING_Y);
 
       BEGIN_BATCH(len);
       OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
       OUT_BATCH(((region->pitch * region->cpp) - 1) |
 		(brw_depthbuffer_format(brw) << 18) |
-		((hiz_region ? 1 : 0) << 21) | /* separate stencil enable */
-		((hiz_region ? 1 : 0) << 22) | /* hiz enable */
+		((hiz_mt ? 1 : 0) << 21) | /* separate stencil enable */
+		((hiz_mt ? 1 : 0) << 22) | /* hiz enable */
 		(BRW_TILEWALK_YMAJOR << 26) |
 		((region->tiling != I915_TILING_NONE) << 27) |
 		(BRW_SURFACE_2D << 29));
       OUT_RELOC(region->bo,
 		I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
-		offset);
+		brw->depthstencil.depth_offset);
       OUT_BATCH((BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1) |
 		(((depth_irb->Base.Base.Width + tile_x) - 1) << 6) |
 		(((depth_irb->Base.Base.Height + tile_y) - 1) << 19));
@@ -622,7 +641,7 @@ static void emit_depthbuffer(struct brw_context *brw)
       ADVANCE_BATCH();
    }
 
-   if (hiz_region || separate_stencil) {
+   if (hiz_mt || separate_stencil) {
       /*
        * In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate
        * stencil enable' and 'hiz enable' bits were set. Therefore we must
@@ -632,19 +651,13 @@ static void emit_depthbuffer(struct brw_context *brw)
        */
 
       /* Emit hiz buffer. */
-      if (hiz_region) {
-         uint32_t hiz_offset =
-            intel_region_get_aligned_offset(hiz_region,
-                                            depth_irb->draw_x & ~tile_mask_x,
-                                            (depth_irb->draw_y & ~tile_mask_y) / 2,
-                                            false);
-
+      if (hiz_mt) {
 	 BEGIN_BATCH(3);
 	 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
-	 OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
-	 OUT_RELOC(hiz_region->bo,
+	 OUT_BATCH(hiz_mt->region->pitch * hiz_mt->region->cpp - 1);
+	 OUT_RELOC(hiz_mt->region->bo,
 		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
-		   hiz_offset);
+		   brw->depthstencil.hiz_offset);
 	 ADVANCE_BATCH();
       } else {
 	 BEGIN_BATCH(3);
@@ -658,14 +671,6 @@ static void emit_depthbuffer(struct brw_context *brw)
       if (separate_stencil) {
 	 struct intel_region *region = stencil_mt->region;
 
-         /* Note: we can't compute the stencil offset using
-          * intel_region_get_aligned_offset(), because stencil_region claims
-          * that the region is untiled; in fact it's W tiled.
-          */
-         uint32_t stencil_offset =
-            (stencil_irb->draw_y & ~tile_mask_y) * region->pitch +
-            (stencil_irb->draw_x & ~tile_mask_x) * 64;
-
 	 BEGIN_BATCH(3);
 	 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
          /* The stencil buffer has quirky pitch requirements.  From Vol 2a,
@@ -676,7 +681,7 @@ static void emit_depthbuffer(struct brw_context *brw)
 	 OUT_BATCH(2 * region->pitch * region->cpp - 1);
 	 OUT_RELOC(region->bo,
 		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
-		   stencil_offset);
+		   brw->depthstencil.stencil_offset);
 	 ADVANCE_BATCH();
       } else {
 	 BEGIN_BATCH(3);
@@ -695,7 +700,7 @@ static void emit_depthbuffer(struct brw_context *brw)
     *     3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
     *     when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
     */
-   if (intel->gen >= 6 || hiz_region) {
+   if (intel->gen >= 6 || hiz_mt) {
       if (intel->gen == 6)
 	 intel_emit_post_sync_nonzero_flush(intel);
 
diff --git a/src/mesa/drivers/dri/i965/gen7_misc_state.c b/src/mesa/drivers/dri/i965/gen7_misc_state.c
index 50fa0ec..75e9179 100644
--- a/src/mesa/drivers/dri/i965/gen7_misc_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_misc_state.c
@@ -38,63 +38,14 @@ static void emit_depthbuffer(struct brw_context *brw)
    /* _NEW_BUFFERS */
    struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
    struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
-   struct intel_mipmap_tree *depth_mt = NULL,
-			    *stencil_mt = NULL,
-			    *hiz_mt = NULL;
-
-   if (drb)
-      depth_mt = drb->mt;
-
-   if (depth_mt)
-      hiz_mt = depth_mt->hiz_mt;
-
-   if (srb) {
-      stencil_mt = srb->mt;
-      if (stencil_mt->stencil_mt)
-	 stencil_mt = stencil_mt->stencil_mt;
-
-      assert(stencil_mt->format == MESA_FORMAT_S8);
-   }
-
-   uint32_t tile_mask_x, tile_mask_y;
-   brw_get_depthstencil_tile_masks(depth_mt, stencil_mt,
-                                   &tile_mask_x, &tile_mask_y);
-
-   /* The intra-tile offsets should already have been forced into agreement by
-    * gen7_workaround_depthstencil_alignment().
-    */
-   uint32_t tile_x = 0, tile_y = 0;
-   if (depth_mt) {
-      tile_x = drb->draw_x & tile_mask_x;
-      tile_y = drb->draw_y & tile_mask_y;
-
-      if (stencil_mt) {
-         assert((srb->draw_x & tile_mask_x) == tile_x);
-         assert((srb->draw_y & tile_mask_y) == tile_y);
-      }
-   } else if (stencil_mt) {
-      tile_x = srb->draw_x & tile_mask_x;
-      tile_y = srb->draw_y & tile_mask_y;
-   }
-
-   /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
-    * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
-    * Coordinate Offset X/Y":
-    *
-    *   "The 3 LSBs of both offsets must be zero to ensure correct
-    *   alignment"
-    *
-    * This should already have been corrected by
-    * gen6_workaround_depthstencil_alignment.
-    */
-   WARN_ONCE((tile_x & 7) || (tile_y & 7),
-             "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
-             "Truncating offset, bad rendering may occur.\n");
-   tile_x &= ~7;
-   tile_y &= ~7;
-
-   /* Gen7 doesn't support packed depth/stencil */
-   assert(stencil_mt == NULL || depth_mt != stencil_mt);
+   struct intel_mipmap_tree *depth_mt = brw->depthstencil.depth_mt;
+   struct intel_mipmap_tree *stencil_mt = brw->depthstencil.stencil_mt;
+   struct intel_mipmap_tree *hiz_mt = brw->depthstencil.hiz_mt;
+   uint32_t tile_x = brw->depthstencil.tile_x;
+   uint32_t tile_y = brw->depthstencil.tile_y;
+
+   /* Gen7 only supports separate stencil */
+   assert(!stencil_mt || stencil_mt->format == MESA_FORMAT_S8);
    assert(!depth_mt || !_mesa_is_format_packed_depth_stencil(depth_mt->format));
 
    intel_emit_depth_stall_flushes(intel);
@@ -126,12 +77,6 @@ static void emit_depthbuffer(struct brw_context *brw)
       ADVANCE_BATCH();
    } else {
       struct intel_region *region = depth_mt->region;
-      uint32_t offset;
-
-      offset = intel_region_get_aligned_offset(region,
-                                               drb->draw_x & ~tile_mask_x,
-                                               drb->draw_y & ~tile_mask_y,
-                                               false);
 
       assert(region->tiling == I915_TILING_Y);
 
@@ -146,7 +91,7 @@ static void emit_depthbuffer(struct brw_context *brw)
 		(BRW_SURFACE_2D << 29));
       OUT_RELOC(region->bo,
 	        I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
-		offset);
+		brw->depthstencil.depth_offset);
       OUT_BATCH((((drb->Base.Base.Width + tile_x) - 1) << 4) |
                 (((drb->Base.Base.Height + tile_y) - 1) << 18));
       OUT_BATCH(0);
@@ -162,18 +107,13 @@ static void emit_depthbuffer(struct brw_context *brw)
       OUT_BATCH(0);
       ADVANCE_BATCH();
    } else {
-      uint32_t hiz_offset =
-         intel_region_get_aligned_offset(hiz_mt->region,
-                                         drb->draw_x & ~tile_mask_x,
-                                         (drb->draw_y & ~tile_mask_y) / 2,
-                                         false);
       BEGIN_BATCH(3);
       OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
       OUT_BATCH(hiz_mt->region->pitch * hiz_mt->region->cpp - 1);
       OUT_RELOC(hiz_mt->region->bo,
                 I915_GEM_DOMAIN_RENDER,
                 I915_GEM_DOMAIN_RENDER,
-                hiz_offset);
+                brw->depthstencil.hiz_offset);
       ADVANCE_BATCH();
    }
 
@@ -186,14 +126,6 @@ static void emit_depthbuffer(struct brw_context *brw)
    } else {
       const int enabled = intel->is_haswell ? HSW_STENCIL_ENABLED : 0;
 
-      /* Note: We can't compute the stencil offset using
-       * intel_region_get_aligned_offset(), because the stencil region claims
-       * that the region is untiled; in fact it's W tiled.
-       */
-      uint32_t stencil_offset =
-         (srb->draw_y & ~tile_mask_y) * stencil_mt->region->pitch +
-         (srb->draw_x & ~tile_mask_x) * 64;
-
       BEGIN_BATCH(3);
       OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
       /* The stencil buffer has quirky pitch requirements.  From the Graphics
@@ -214,7 +146,7 @@ static void emit_depthbuffer(struct brw_context *brw)
 	        (2 * stencil_mt->region->pitch * stencil_mt->region->cpp - 1));
       OUT_RELOC(stencil_mt->region->bo,
 	        I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
-		stencil_offset);
+		brw->depthstencil.stencil_offset);
       ADVANCE_BATCH();
    }
 
-- 
1.7.10.4



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