[Mesa-dev] [PATCH 02/11] softpipe: Handle adjacency primitives.

jfonseca at vmware.com jfonseca at vmware.com
Wed Nov 7 07:26:14 PST 2012


From: José Fonseca <jfonseca at vmware.com>

Not fully tested.

Based on diagrams from
http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124.aspx#Primitive_Adjacency
---
 src/gallium/drivers/softpipe/sp_prim_vbuf.c |   46 +++++++++++++++++++++++++++
 1 file changed, 46 insertions(+)

diff --git a/src/gallium/drivers/softpipe/sp_prim_vbuf.c b/src/gallium/drivers/softpipe/sp_prim_vbuf.c
index a142118..593a4fc 100644
--- a/src/gallium/drivers/softpipe/sp_prim_vbuf.c
+++ b/src/gallium/drivers/softpipe/sp_prim_vbuf.c
@@ -380,6 +380,14 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
       }
       break;
 
+   case PIPE_PRIM_LINES_ADJACENCY:
+      for (i = 3; i < nr; i += 4) {
+         sp_setup_line( setup,
+                        get_vert(vertex_buffer, i-2, stride),
+                        get_vert(vertex_buffer, i-1, stride) );
+      }
+      break;
+
    case PIPE_PRIM_LINE_STRIP:
       for (i = 1; i < nr; i ++) {
          sp_setup_line( setup,
@@ -388,6 +396,14 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
       }
       break;
 
+   case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+      for (i = 3; i < nr; i++) {
+         sp_setup_line( setup,
+                     get_vert(vertex_buffer, i-2, stride),
+                     get_vert(vertex_buffer, i-1, stride) );
+      }
+      break;
+
    case PIPE_PRIM_LINE_LOOP:
       for (i = 1; i < nr; i ++) {
          sp_setup_line( setup,
@@ -410,6 +426,15 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
       }
       break;
 
+   case PIPE_PRIM_TRIANGLES_ADJACENCY:
+      for (i = 5; i < nr; i += 6) {
+         sp_setup_tri( setup,
+                       get_vert(vertex_buffer, i-5, stride),
+                       get_vert(vertex_buffer, i-3, stride),
+                       get_vert(vertex_buffer, i-1, stride) );
+      }
+      break;
+
    case PIPE_PRIM_TRIANGLE_STRIP:
       if (flatshade_first) {
          for (i = 2; i < nr; i++) {
@@ -431,6 +456,27 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
       }
       break;
 
+   case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+      if (flatshade_first) {
+         for (i = 5; i < nr; i++) {
+            /* emit first triangle vertex as first triangle vertex */
+            sp_setup_tri( setup,
+                          get_vert(vertex_buffer, i-5, stride),
+                          get_vert(vertex_buffer, i+(i&1)-3, stride),
+                          get_vert(vertex_buffer, i-(i&1)-1, stride) );
+         }
+      }
+      else {
+         for (i = 5; i < nr; i++) {
+            /* emit last triangle vertex as last triangle vertex */
+            sp_setup_tri( setup,
+                          get_vert(vertex_buffer, i+(i&1)-5, stride),
+                          get_vert(vertex_buffer, i-(i&1)-3, stride),
+                          get_vert(vertex_buffer, i-1, stride) );
+         }
+      }
+      break;
+
    case PIPE_PRIM_TRIANGLE_FAN:
       if (flatshade_first) {
          for (i = 2; i < nr; i += 1) {
-- 
1.7.9.5



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