[Mesa-dev] [PATCH 02/11] softpipe: Handle adjacency primitives.
Brian Paul
brianp at vmware.com
Wed Nov 7 08:52:56 PST 2012
On 11/07/2012 09:35 AM, Roland Scheidegger wrote:
> I think that probably needs a test to make sure the right vertices are
> used, I can't quite tell if it's right. This is hit when adjacent
> primitives are used but not geometry shader is active right?
Yeah, I had to look that up myself. Adjacency prims are allowed even
when there's no GS.
-Brian
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