[Mesa-dev] [PATCH 10/10] r600g: add initial cube map array support
Marek Olšák
maraeo at gmail.com
Thu Nov 8 17:51:04 PST 2012
On Fri, Nov 9, 2012 at 1:23 AM, Dave Airlie <airlied at gmail.com> wrote:
>>>> +
>>>
>>> I would prefer if the constant buffers were updated only if the
>>> sampler views were updated as well, so that it's not updated in every
>>> draw command that has a shader querying the array size.
>>
>> probably makes sense, I was mostly thinking that nobody would use this
>> that often, and having it work for the sake of compliance :-), but
>> yeah makes sense to only update in that case.
>
> Just to check should testing the views dirty_mask and returning if its
> 0 be correct?
Yeah, testing dirty_mask should be enough. However, dirty_mask is
zeroed before the draw packet, so if you don't have a shader using
TXQ.z and you decide to do nothing, you will miss the spot where
dirty_mask is non-zero.
Instead, you can add another mask next to dirty_mask...
dirty_constants_mask? which you can set just for the texture targets
you are interested in and zero it whenever you want.
Marek
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