[Mesa-dev] [PATCH 3/6] mesa: fix error checking of TexStorage(levels) for array and rect textures
Marek Olšák
maraeo at gmail.com
Sun Nov 11 08:39:59 PST 2012
NOTE: This is a candidate for the stable branches.
---
src/mesa/main/texstorage.c | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
index 9e0b543..00f19ba 100644
--- a/src/mesa/main/texstorage.c
+++ b/src/mesa/main/texstorage.c
@@ -214,7 +214,6 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
GLsizei width, GLsizei height, GLsizei depth)
{
struct gl_texture_object *texObj;
- GLuint maxDim;
GLboolean legalFormat;
/* check internal format - note that only sized formats are allowed */
@@ -294,8 +293,7 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
}
/* check levels against width/height/depth */
- maxDim = MAX3(width, height, depth);
- if (levels > (GLint) _mesa_logbase2(maxDim) + 1) {
+ if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexStorage%uD(too many levels for max texture dimension)",
dims);
--
1.7.9.5
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