[Mesa-dev] [PATCH 2/3] r600g: use LINEAR_ALIGNED tiling for 1D textures

Marek Olšák maraeo at gmail.com
Mon Nov 12 15:43:04 PST 2012


---
 src/gallium/drivers/r600/r600_texture.c |    3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c
index b1dbf07..7e48f27 100644
--- a/src/gallium/drivers/r600/r600_texture.c
+++ b/src/gallium/drivers/r600/r600_texture.c
@@ -508,7 +508,8 @@ struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
 	    desc->layout != UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
 		if (!(templ->bind & PIPE_BIND_SCANOUT) &&
 		    templ->usage != PIPE_USAGE_STAGING &&
-		    templ->usage != PIPE_USAGE_STREAM) {
+		    templ->usage != PIPE_USAGE_STREAM &&
+		    templ->target != PIPE_TEXTURE_1D) {
 			array_mode = V_038000_ARRAY_2D_TILED_THIN1;
 		} else if (util_format_is_compressed(templ->format)) {
 			array_mode = V_038000_ARRAY_1D_TILED_THIN1;
-- 
1.7.9.5



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