[Mesa-dev] [PATCH 2/3] r600g: use LINEAR_ALIGNED tiling for 1D textures
Marek Olšák
maraeo at gmail.com
Mon Nov 12 15:43:04 PST 2012
---
src/gallium/drivers/r600/r600_texture.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c
index b1dbf07..7e48f27 100644
--- a/src/gallium/drivers/r600/r600_texture.c
+++ b/src/gallium/drivers/r600/r600_texture.c
@@ -508,7 +508,8 @@ struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
desc->layout != UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
if (!(templ->bind & PIPE_BIND_SCANOUT) &&
templ->usage != PIPE_USAGE_STAGING &&
- templ->usage != PIPE_USAGE_STREAM) {
+ templ->usage != PIPE_USAGE_STREAM &&
+ templ->target != PIPE_TEXTURE_1D) {
array_mode = V_038000_ARRAY_2D_TILED_THIN1;
} else if (util_format_is_compressed(templ->format)) {
array_mode = V_038000_ARRAY_1D_TILED_THIN1;
--
1.7.9.5
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