[Mesa-dev] [PATCH 2/2] intel: Use core mesa support for determining lastLevel.
Eric Anholt
eric at anholt.net
Tue Nov 13 13:04:41 PST 2012
We had similar issues with using depth in determining the lastLevel of array
textures.
---
src/mesa/drivers/dri/intel/intel_tex_image.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 7b9638f..8e623f0 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -84,10 +84,10 @@ intel_miptree_create_for_teximage(struct intel_context *intel,
intelImage->base.Base.Level == firstLevel &&
(intel->gen < 4 || firstLevel == 0)) {
lastLevel = firstLevel;
- } else if (intelObj->base.Target == GL_TEXTURE_EXTERNAL_OES) {
- lastLevel = firstLevel;
} else {
- lastLevel = firstLevel + _mesa_logbase2(MAX2(MAX2(width, height), depth));
+ lastLevel = (firstLevel +
+ _mesa_get_tex_max_num_levels(intelObj->base.Target,
+ width, height, depth) - 1);
}
}
--
1.7.10.4
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