[Mesa-dev] [PATCH] mesa: Fix linker-assigned varying component counting since 8fb1e4a462
Eric Anholt
eric at anholt.net
Tue Nov 13 15:22:24 PST 2012
The goal of that change was to skip counting things that aren't actually
outputs from the VS to the FS. However, explicit_location isn't set in
the case of linker-assigned locations (the common case), so basically
varying component counting got disabled. At this stage of the linker,
we've already ensured that var->location is set, so we can just look at
it without worrying.
Fixes i965 assertion failure with the new
piglit glsl-max-varyings --exceed-limits.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51545
---
src/glsl/linker.cpp | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 86371b5..3b2ab96 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2010,8 +2010,7 @@ is_varying_var(GLenum shaderType, const ir_variable *var)
{
/* Only fragment shaders will take a varying variable as an input */
if (shaderType == GL_FRAGMENT_SHADER &&
- var->mode == ir_var_in &&
- var->explicit_location) {
+ var->mode == ir_var_in) {
switch (var->location) {
case FRAG_ATTRIB_WPOS:
case FRAG_ATTRIB_FACE:
--
1.7.10.4
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