[Mesa-dev] [PATCH] glcpp: Don't define macros for extensions that aren't in ES
Matt Turner
mattst88 at gmail.com
Wed Nov 14 10:34:52 PST 2012
Fixes 54 gles3conform tests.
---
src/glsl/glcpp/glcpp-parse.y | 59 +++++++++++++++++++++--------------------
1 files changed, 30 insertions(+), 29 deletions(-)
The changes in whitespace make this patch hard to read. Here it is
without whitespace changes:
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -1138,13 +1138,13 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
parser->has_new_source_number = 0;
parser->new_source_number = 0;
+ if (api == API_OPENGLES2)
+ add_builtin_define(parser, "GL_ES", 1);
+ else {
/* Add pre-defined macros. */
add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
- if (api == API_OPENGLES2)
- add_builtin_define(parser, "GL_ES", 1);
-
if (extensions != NULL) {
if (extensions->EXT_texture_array) {
add_builtin_define(parser, "GL_EXT_texture_array", 1);
@@ -1180,6 +1180,7 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
if (extensions->ARB_texture_cube_map_array)
add_builtin_define(parser, "GL_ARB_texture_cube_map_array", 1);
}
+ }
language_version = 110;
add_builtin_define(parser, "__VERSION__", language_version);
--
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index d487521..72308e0 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -1138,47 +1138,48 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
parser->has_new_source_number = 0;
parser->new_source_number = 0;
- /* Add pre-defined macros. */
- add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
- add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
-
if (api == API_OPENGLES2)
add_builtin_define(parser, "GL_ES", 1);
+ else {
+ /* Add pre-defined macros. */
+ add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
+ add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
- if (extensions != NULL) {
- if (extensions->EXT_texture_array) {
- add_builtin_define(parser, "GL_EXT_texture_array", 1);
- }
+ if (extensions != NULL) {
+ if (extensions->EXT_texture_array) {
+ add_builtin_define(parser, "GL_EXT_texture_array", 1);
+ }
- if (extensions->ARB_fragment_coord_conventions)
- add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
- 1);
+ if (extensions->ARB_fragment_coord_conventions)
+ add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
+ 1);
- if (extensions->ARB_explicit_attrib_location)
- add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
+ if (extensions->ARB_explicit_attrib_location)
+ add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
- if (extensions->ARB_shader_texture_lod)
- add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
+ if (extensions->ARB_shader_texture_lod)
+ add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
- if (extensions->ARB_draw_instanced)
- add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
+ if (extensions->ARB_draw_instanced)
+ add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
- if (extensions->ARB_conservative_depth) {
- add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
- add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
- }
+ if (extensions->ARB_conservative_depth) {
+ add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
+ add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
+ }
- if (extensions->OES_EGL_image_external)
- add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
+ if (extensions->OES_EGL_image_external)
+ add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
- if (extensions->ARB_shader_bit_encoding)
- add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
+ if (extensions->ARB_shader_bit_encoding)
+ add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
- if (extensions->ARB_uniform_buffer_object)
- add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);
+ if (extensions->ARB_uniform_buffer_object)
+ add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);
- if (extensions->ARB_texture_cube_map_array)
- add_builtin_define(parser, "GL_ARB_texture_cube_map_array", 1);
+ if (extensions->ARB_texture_cube_map_array)
+ add_builtin_define(parser, "GL_ARB_texture_cube_map_array", 1);
+ }
}
language_version = 110;
--
1.7.8.6
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