[Mesa-dev] [Bug 57121] corrupted GLSL built-in function results when using Uniform Buffer contents as arguments

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Nov 19 16:59:12 PST 2012


https://bugs.freedesktop.org/show_bug.cgi?id=57121

--- Comment #3 from Eric Anholt <eric at anholt.net> ---
Do you have any way to get a small program that shows the issue?

Is the use of pow() required?  How about if you just read the value of one of
your uniform values?

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