[Mesa-dev] [PATCH] build: fix --without-glut
Matt Turner
mattst88 at gmail.com
Wed Nov 21 00:27:35 PST 2012
On Tue, Nov 20, 2012 at 1:52 PM, Ross Burton <ross.burton at intel.com> wrote:
> On Tuesday, 20 November 2012 at 21:48, Brian Paul wrote:
>> Personally, I trust Kilgard's GLUT more freeglut.
>>
>> Some versions of freeglut (hopefully fixed by now but I don't know)
>> spend an inordinate amount of time in a "InitSpaceBall()" function,
>> with a significant FPS hit.
>>
>> Another problem I've seen is the first window draw happens twice
>> instead of once (even when not animating). I've seen GL bugs where
>> the first frame drawn has a glitch but the second frame is fine. That
>> kind of bug is hard to spot if you always draw twice.
>>
>> And FWIW, just because a project hasn't had recent commits doesn't
>> mean it's bad software. It's really just _done_.
>
> I'll admit to semi-trolling - if Mesa's GLUT is considered finished and not abandoned, then I'll happily switch to Mesa's GLUT over FreeGLUT for the simple reason that we're already using Mesa and Mesa's GLU.
To be clear, Mesa's GLU was a thing, but it is not this thing:
http://cgit.freedesktop.org/mesa/glu
That's SGI's GLU. I hope you're not using Mesa's GLU.
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