[Mesa-dev] [PATCH] mesa: fix BlitFramebuffer between linear and sRGB formats
Brian Paul
brian.e.paul at gmail.com
Sun Nov 25 09:20:00 PST 2012
On Thu, Nov 22, 2012 at 7:03 PM, Marek Olšák <maraeo at gmail.com> wrote:
> ---
> src/mesa/main/fbobject.c | 42 +++++++++++++++++++++++++++++++++++++++---
> 1 file changed, 39 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 223aef1..891ec5d 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -2799,11 +2799,41 @@ get_nongeneric_internalformat(GLenum format)
> }
>
>
> +static GLenum
> +get_linear_internalformat(GLenum format)
> +{
> + switch (format) {
> + case GL_SRGB:
> + return GL_RGB;
> +
> + case GL_SRGB_ALPHA:
> + return GL_RGBA;
> +
> + case GL_SRGB8:
> + return GL_RGB8;
> +
> + case GL_SRGB8_ALPHA8:
> + return GL_RGBA8;
> +
> + case GL_SLUMINANCE:
> + return GL_LUMINANCE8;
> +
> + case GL_SLUMINANCE_ALPHA:
> + return GL_LUMINANCE8_ALPHA8;
> +
> + default:
> + return format;
> + }
> +}
I'd put this helper function in the glformats.c file in case it's
needed elsewhere someday.
> +
> +
> static GLboolean
> compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb,
> const struct gl_renderbuffer *colorDrawRb)
> {
> - /* The simple case where we know the backing formats are the same.
> + GLenum readFormat, drawFormat;
> +
> + /* The simple case where we know the backing Mesa formats are the same.
> */
> if (_mesa_get_srgb_format_linear(colorReadRb->Format) ==
> _mesa_get_srgb_format_linear(colorDrawRb->Format)) {
> @@ -2817,9 +2847,15 @@ compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb,
> * textures and get two entirely different Mesa formats like RGBA8888 and
> * ARGB8888. Drivers behaving like that should be able to cope with
> * non-matching formats by themselves, because it's not the user's fault.
> + *
> + * Blits between linear and sRGB formats are also allowed.
> */
> - if (get_nongeneric_internalformat(colorReadRb->InternalFormat) ==
> - get_nongeneric_internalformat(colorDrawRb->InternalFormat)) {
> + readFormat = get_nongeneric_internalformat(colorReadRb->InternalFormat);
> + drawFormat = get_nongeneric_internalformat(colorDrawRb->InternalFormat);
> + readFormat = get_linear_internalformat(readFormat);
> + drawFormat = get_linear_internalformat(drawFormat);
> +
> + if (readFormat == drawFormat) {
> return GL_TRUE;
> }
>
Looks OK otherwise.
Reviewed-by: Brian Paul <brianp at vmware.com>
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