[Mesa-dev] [PATCH] mesa: Check FBO completeness in _mesa_valid_to_render() if it's unknown.

Brian Paul brianp at vmware.com
Tue Nov 27 07:27:43 PST 2012


On 11/26/2012 10:10 PM, Kenneth Graunke wrote:
> If _Status is 0, then we don't know whether the FBO is complete or not,
> and need to recheck it.
>
> This fixes oglconform's drawBuffers-blend/basic.state.index0 test.
>
> Signed-off-by: Kenneth Graunke<kenneth at whitecape.org>
> ---
>   src/mesa/main/context.c | 4 ++++
>   1 file changed, 4 insertions(+)
>
> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
> index 0508378..d0320d4 100644
> --- a/src/mesa/main/context.c
> +++ b/src/mesa/main/context.c
> @@ -1794,6 +1794,10 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
>         }
>      }
>
> +   /* If we don't know the framebuffer status, update it now. */
> +   if (ctx->DrawBuffer->_Status == 0)
> +      _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer);
> +
>      if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
>         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
>                     "%s(incomplete framebuffer)", where);


Reviewed-by: Brian Paul <brianp at vmware.com>



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