[Mesa-dev] [PATCH V2 2/7] i965: vs: Add fixup for textureSize with cube array samplers
Matt Turner
mattst88 at gmail.com
Wed Nov 28 13:35:48 PST 2012
On Wed, Nov 28, 2012 at 12:08 PM, Chris Forbes <chrisf at ijw.co.nz> wrote:
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> ---
> src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 11 +++++++++++
> 1 file changed, 11 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
> index edb66ea..59b6758 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
> @@ -2124,6 +2124,17 @@ vec4_visitor::visit(ir_texture *ir)
>
> emit(inst);
>
> + /* fixup num layers (z) for cube arrays: hardware returns faces * layers;
> + * spec requires layers. */
Weird whitespace here.
> + if (ir->op == ir_txs) {
> + glsl_type const * type = ir->sampler->variable_referenced()->type;
No space between * and type.
> + if (type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE &&
> + type->sampler_array)
> + emit_math(SHADER_OPCODE_INT_QUOTIENT,
> + with_writemask(inst->dst, WRITEMASK_Z),
> + src_reg(inst->dst), src_reg(6));
More weird whitespace.
> + }
> +
> swizzle_result(ir, src_reg(inst->dst), sampler);
> }
>
> --
> 1.8.0.1
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