[Mesa-dev] [PATCH 20/26] glsl: Populate built-in types correctly for GLSL 3.00 ES.
Eric Anholt
eric at anholt.net
Fri Nov 30 15:16:00 PST 2012
Ian Romanick <idr at freedesktop.org> writes:
> From: Paul Berry <stereotype441 at gmail.com>
>
> This patch implements all of the built-in types for GLSL 3.00 ES.
> This is almost exactly the same as the set of built-in types for GLSL
> 1.30, except ate 1D samplers are skipped, and samplerCubeShadow is
^ something ate your commit message?
This change looks correct. The overall interaction of profiles is
getting ugly, though. I'm imagining a restructure of the symbol table
population so that there's a big list of types, and each #version has a
nice list of strings of type names copy and pasted out of its spec.
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