[Mesa-dev] [PATCH v3 4/8] mesa: glGet: rename *{_EXT, _ARB} enums missing from the XML spec

Oliver McFadden oliver.mcfadden at linux.intel.com
Mon Oct 1 04:13:25 PDT 2012


On Mon, Oct 01, 2012 at 01:38:01PM +0300, Imre Deak wrote:
> The following enums used to be extensions but later became part of the
> core specification. The _EXT/_ARB versions of these are not present in
> in the current XML spec files, only defined in GL/glext.h
> 
> Later we'll need to look up these in a python script using the XML spec.
> As a preparation for that remove the _EXT,_ARB suffix from these enums
> and rename GL_DISTANCE_ATTENUATION_EXT to GL_POINT_DISTANCE_ATTENUATION.
> Naturally, all enums keep their numerical values.
> 
> Note that similar renames shouldn't be necessary in the future: in case
> of a new extension the XML spec is updated with the new _EXT/_ARB etc.
> name and this name is added to the enum table in get.c.  Later the
> extension may become part of the core spec, at which point the name w/o
> the _EXT/_ARB suffix is added to the XML spec and the table in get.c
> remains the same.
> 
> GL_BLEND_DST_ALPHA_EXT
> GL_BLEND_DST_RGB_EXT
> GL_BLEND_SRC_ALPHA_EXT
> GL_BLEND_SRC_RGB_EXT
> GL_COLOR_SUM_EXT
> GL_COMPRESSED_TEXTURE_FORMATS_ARB
> GL_CURRENT_FOG_COORDINATE_EXT
> GL_CURRENT_SECONDARY_COLOR_EXT
> GL_DISTANCE_ATTENUATION_EXT
> GL_FOG_COORDINATE_ARRAY_EXT
> GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
> GL_FOG_COORDINATE_ARRAY_TYPE_EXT
> GL_FOG_COORDINATE_SOURCE_EXT
> GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
> GL_PACK_IMAGE_HEIGHT_EXT
> GL_PACK_SKIP_IMAGES_EXT
> GL_SECONDARY_COLOR_ARRAY_EXT
> GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
> GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
> GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
> GL_UNPACK_IMAGE_HEIGHT_EXT
> GL_UNPACK_SKIP_IMAGES_EXT
> 
> Signed-off-by: Imre Deak <imre.deak at intel.com>
> Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Oliver McFadden <oliver.mcfadden at linux.intel.com>

I could make a nit-pick here that the GL_POINT_DISTANCE_ATTENUATION
rename should be a separate patch, since this one appears to simply be
s/\(_EXT\|_ARB\)\>// but if it's okay with Brian, it's fine by me.

> ---
>  src/mesa/main/get.c |   44 ++++++++++++++++++++++----------------------
>  1 file changed, 22 insertions(+), 22 deletions(-)
> 
> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
> index e09147b..6c32f81 100644
> --- a/src/mesa/main/get.c
> +++ b/src/mesa/main/get.c
> @@ -471,10 +471,10 @@ static const struct value_desc values[] = {
>       extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
>  
>     /* XXX: OES_blend_subtract */
> -   { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
> -   { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
> -   { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
> -   { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
> +   { GL_BLEND_SRC_RGB, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
> +   { GL_BLEND_DST_RGB, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
> +   { GL_BLEND_SRC_ALPHA, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
> +   { GL_BLEND_DST_ALPHA, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
>  
>     /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
>      * defined identically to GL_BLEND_EQUATION. */
> @@ -483,7 +483,7 @@ static const struct value_desc values[] = {
>  
>     /* GL_ARB_texture_compression */
>     { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
> -   { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
> +   { GL_COMPRESSED_TEXTURE_FORMATS, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
>  
>     /* GL_ARB_multisample */
>     { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
> @@ -578,7 +578,7 @@ static const struct value_desc values[] = {
>       extra_flush_current },
>     { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
>       extra_flush_current_valid_texture_unit },
> -   { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
> +   { GL_POINT_DISTANCE_ATTENUATION, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
>     { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
>     { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
>     { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
> @@ -599,7 +599,7 @@ static const struct value_desc values[] = {
>     { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
>       offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
>     { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
> -   { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
> +   { GL_PACK_SKIP_IMAGES, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
>     { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
>     { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
>     { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
> @@ -711,15 +711,15 @@ static const struct value_desc values[] = {
>     { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
>       CONTEXT_INT(Const.MaxTextureCoordUnits),
>       extra_ARB_fragment_program_NV_fragment_program },
> -   { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
> +   { GL_PACK_IMAGE_HEIGHT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
>     { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
>     { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
>     { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
>     { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
>     { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
>     { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
> -   { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
> -   { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
> +   { GL_UNPACK_SKIP_IMAGES, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
> +   { GL_UNPACK_IMAGE_HEIGHT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
>  
>     /* GL_ARB_draw_buffers */
>     { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
> @@ -780,7 +780,7 @@ static const struct value_desc values[] = {
>       offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
>  
>     /* GL_ARB_fragment_program/OES_standard_derivatives */
> -   { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
> +   { GL_FRAGMENT_SHADER_DERIVATIVE_HINT,
>       CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
>  
>     /* GL_NV_read_buffer */
> @@ -984,31 +984,31 @@ static const struct value_desc values[] = {
>     { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
>  
>     /* GL_EXT_secondary_color */
> -   { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
> +   { GL_COLOR_SUM, CONTEXT_BOOL(Fog.ColorSumEnabled),
>       extra_EXT_secondary_color_ARB_vertex_program },
> -   { GL_CURRENT_SECONDARY_COLOR_EXT,
> +   { GL_CURRENT_SECONDARY_COLOR,
>       CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
>       extra_EXT_secondary_color_flush_current },
> -   { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled),
> +   { GL_SECONDARY_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled),
>       extra_EXT_secondary_color },
> -   { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type),
> +   { GL_SECONDARY_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type),
>       extra_EXT_secondary_color },
> -   { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride),
> +   { GL_SECONDARY_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride),
>       extra_EXT_secondary_color },
> -   { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size),
> +   { GL_SECONDARY_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size),
>       extra_EXT_secondary_color },
>  
>     /* GL_EXT_fog_coord */
> -   { GL_CURRENT_FOG_COORDINATE_EXT,
> +   { GL_CURRENT_FOG_COORDINATE,
>       CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
>       extra_EXT_fog_coord_flush_current },
> -   { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled),
> +   { GL_FOG_COORDINATE_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled),
>       extra_EXT_fog_coord },
> -   { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type),
> +   { GL_FOG_COORDINATE_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type),
>       extra_EXT_fog_coord },
> -   { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride),
> +   { GL_FOG_COORDINATE_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride),
>       extra_EXT_fog_coord },
> -   { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
> +   { GL_FOG_COORDINATE_SOURCE, CONTEXT_ENUM(Fog.FogCoordinateSource),
>       extra_EXT_fog_coord },
>  
>     /* GL_NV_fog_distance */
> -- 
> 1.7.9.5
> 

-- 
Oliver McFadden.


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