[Mesa-dev] [PATCH v3 7/8] mesa: glGet: use the build time generated hash tables

Oliver McFadden oliver.mcfadden at linux.intel.com
Mon Oct 1 04:21:18 PDT 2012


On Mon, Oct 01, 2012 at 01:38:04PM +0300, Imre Deak wrote:
> Signed-off-by: Imre Deak <imre.deak at intel.com>
> Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Oliver McFadden <oliver.mcfadden at linux.intel.com>
> ---
>  src/mesa/main/get.c    | 1026 +-----------------------------------------------
>  src/mesa/main/mtypes.h |    2 -
>  2 files changed, 13 insertions(+), 1015 deletions(-)
> 
> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
> index 6c32f81..c5ccd66 100644
> --- a/src/mesa/main/get.c
> +++ b/src/mesa/main/get.c
> @@ -395,982 +395,13 @@ extra_NV_read_buffer_api_gl[] = {
>   * glGet*v().  The table is partitioned into six parts: enums
>   * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
>   * between OpenGL and GLES, enums exclusive to GLES, etc for the
> - * remaining combinations.  When we add the enums to the hash table in
> - * _mesa_init_get_hash(), we only add the enums for the API we're
> - * instantiating and the different sections are guarded by #if
> - * FEATURE_GL etc to make sure we only compile in the enums we may
> - * need. */
> -
> -static const struct value_desc values[] = {
> -   /* Enums shared between OpenGL, GLES1 and GLES2 */
> -   { 0, 0, TYPE_API_MASK,
> -     API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT |
> -       API_OPENGL_CORE_BIT,
> -     NO_EXTRA},
> -   { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
> -   { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
> -   { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
> -   { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
> -   { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
> -   { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
> -   { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
> -   { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
> -   { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
> -   { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
> -   { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
> -   { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
> -   { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
> -   { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
> -   { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
> -   { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
> -   { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
> -   { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
> -   { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
> -   { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
> -   { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
> -   { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
> -     offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
> -   { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
> -   { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
> -   { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
> -   { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
> -   { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
> -   { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
> -   { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
> -   { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
> -   { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
> -   { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
> -   { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
> -   { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
> -   { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
> -   { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
> -   { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
> -   { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
> -   { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
> -   { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
> -   { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
> -   { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
> -   { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
> -   { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
> -   { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
> -
> -   /* GL_ARB_multitexture */
> -   { GL_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
> -
> -   /* Note that all the OES_* extensions require that the Mesa "struct
> -    * gl_extensions" include a member with the name of the extension.
> -    * That structure does not yet include OES extensions (and we're
> -    * not sure whether it will).  If it does, all the OES_*
> -    * extensions below should mark the dependency. */
> -
> -   /* GL_ARB_texture_cube_map */
> -   { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
> -     TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
> -   { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
> -     offsetof(struct gl_context, Const.MaxCubeTextureLevels),
> -     extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
> -
> -   /* XXX: OES_blend_subtract */
> -   { GL_BLEND_SRC_RGB, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
> -   { GL_BLEND_DST_RGB, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
> -   { GL_BLEND_SRC_ALPHA, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
> -   { GL_BLEND_DST_ALPHA, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
> -
> -   /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
> -    * defined identically to GL_BLEND_EQUATION. */
> -   { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
> -   { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
> -
> -   /* GL_ARB_texture_compression */
> -   { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
> -   { GL_COMPRESSED_TEXTURE_FORMATS, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
> -
> -   /* GL_ARB_multisample */
> -   { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
> -     CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
> -   { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
> -   { GL_SAMPLE_COVERAGE_VALUE_ARB,
> -     CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
> -   { GL_SAMPLE_COVERAGE_INVERT_ARB,
> -     CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
> -   { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
> -   { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
> -
> -   /* GL_SGIS_generate_mipmap */
> -   { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA },
> + * remaining combinations. To look up the enums valid in a given API
> + * we will use a hash table specific to that API. These tables are in
> + * turn generated at build time and included through get_hash.h.
> + * The different sections are guarded by #if FEATURE_GL etc to make
> + * sure we only compile in the enums we may need. */
>  
> -   /* GL_ARB_vertex_buffer_object */
> -   { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
> -
> -   /* GL_ARB_vertex_buffer_object */
> -   /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
> -   { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
> -
> -   /* GL_ARB_color_buffer_float */
> -   { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float },
> -   { GL_CLAMP_FRAGMENT_COLOR, CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float },
> -   { GL_CLAMP_READ_COLOR, CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float },
> -
> -   /* GL_ARB_copy_buffer */
> -   { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
> -   { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
> -
> -   /* GL_OES_read_format */
> -   { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
> -     extra_new_buffers },
> -   { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
> -     extra_new_buffers },
> -
> -   /* GL_EXT_framebuffer_object */
> -   { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
> -     extra_EXT_framebuffer_object },
> -   { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
> -     extra_EXT_framebuffer_object },
> -   { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
> -     extra_EXT_framebuffer_object },
> -
> -   /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
> -    * GLSL: */
> -   { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
> -
> -   /* GL_{APPLE,ARB,OES}_vertex_array_object */
> -   { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), NO_EXTRA },
> -
> -   /* GL_EXT_texture_filter_anisotropic */
> -   { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
> -     CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
> -     extra_EXT_texture_filter_anisotropic },
> -
> -#if FEATURE_GL || FEATURE_ES1
> -   /* Enums in OpenGL and GLES1 */
> -   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGL_CORE_BIT, NO_EXTRA },
> -   { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
> -   { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
> -   { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
> -   { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
> -   { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
> -   { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
> -   { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
> -   { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
> -   { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
> -   { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
> -   { GL_LIGHT_MODEL_AMBIENT,
> -     CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
> -   { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
> -   { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
> -   { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
> -   { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp },
> -   { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
> -   { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
> -   { GL_CLIP_DISTANCE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
> -   { GL_CLIP_DISTANCE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
> -   { GL_CLIP_DISTANCE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
> -   { GL_CLIP_DISTANCE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
> -   { GL_CLIP_DISTANCE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
> -   { GL_CLIP_DISTANCE6, CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
> -   { GL_CLIP_DISTANCE7, CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
> -   { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
> -   { GL_CURRENT_COLOR,
> -     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
> -     extra_flush_current },
> -   { GL_CURRENT_NORMAL,
> -     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
> -     extra_flush_current },
> -   { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
> -     extra_flush_current_valid_texture_unit },
> -   { GL_POINT_DISTANCE_ATTENUATION, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
> -   { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
> -   { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
> -   { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
> -   { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
> -   { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
> -   { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
> -   { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
> -   { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
> -   { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
> -   { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
> -   { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
> -   { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
> -   { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
> -   { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
> -   { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
> -   { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
> -   { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
> -   { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
> -     offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
> -   { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
> -   { GL_PACK_SKIP_IMAGES, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
> -   { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
> -   { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
> -   { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
> -   { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
> -   { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
> -   { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
> -   { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
> -   { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
> -   { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
> -   { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
> -     offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
> -   { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
> -   { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
> -   { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
> -   { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
> -   { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
> -     extra_valid_texture_unit  },
> -
> -   { GL_VERTEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA },
> -   { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA },
> -   { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA },
> -   { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA },
> -   { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA },
> -   { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA },
> -   { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA },
> -   { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA },
> -   { GL_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA },
> -   { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA },
> -   { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA },
> -   { GL_TEXTURE_COORD_ARRAY,
> -     LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
> -   { GL_TEXTURE_COORD_ARRAY_SIZE,
> -     LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA },
> -   { GL_TEXTURE_COORD_ARRAY_TYPE,
> -     LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA },
> -   { GL_TEXTURE_COORD_ARRAY_STRIDE,
> -     LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA },
> -
> -   /* GL_ARB_ES2_compatibility */
> -   { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
> -   { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
> -     extra_ARB_ES2_compatibility },
> -   { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
> -     extra_ARB_ES2_compatibility },
> -   { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
> -     extra_ARB_ES2_compatibility },
> -
> -   /* GL_ARB_multitexture */
> -   { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA },
> -   { GL_CLIENT_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
> -
> -   /* GL_ARB_texture_cube_map */
> -   { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
> -   /* S, T, and R are always set at the same time */
> -   { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
> -     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
> -
> -   /* GL_ARB_multisample */
> -   { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
> -   { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
> -
> -   /* GL_ARB_vertex_buffer_object */
> -   { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
> -     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA },
> -   { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
> -     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA },
> -   { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
> -     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA },
> -   { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
> -
> -   /* GL_OES_point_sprite */
> -   { GL_POINT_SPRITE_NV,
> -     CONTEXT_BOOL(Point.PointSprite),
> -     extra_NV_point_sprite_ARB_point_sprite },
> -
> -   /* GL_ARB_fragment_shader */
> -   { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
> -     CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
> -     extra_ARB_fragment_shader },
> -
> -   /* GL_ARB_vertex_shader */
> -   { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
> -     CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
> -     extra_ARB_vertex_shader },
> -   { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
> -     extra_ARB_vertex_shader },
> -
> -   /* GL_EXT_texture_lod_bias */
> -   { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
> -     NO_EXTRA },
> -#endif /* FEATURE_GL || FEATURE_ES1 */
> -
> -#if FEATURE_ES1
> -   { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
> -   /* XXX: OES_matrix_get */
> -   { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
> -   { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
> -   { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
> -
> -   /* OES_point_size_array */
> -   { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN) },
> -   { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM) },
> -   { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT) },
> -   { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
> -#endif /* FEATURE_ES1 */
> -
> -#if FEATURE_GL || FEATURE_ES2
> -   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGL_CORE_BIT | API_OPENGLES2_BIT, NO_EXTRA },
> -   { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
> -     CONTEXT_INT(Const.MaxTextureCoordUnits),
> -     extra_ARB_fragment_program_NV_fragment_program },
> -   { GL_PACK_IMAGE_HEIGHT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
> -   { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
> -   { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
> -   { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
> -   { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
> -   { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
> -   { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
> -   { GL_UNPACK_SKIP_IMAGES, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
> -   { GL_UNPACK_IMAGE_HEIGHT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
> -
> -   /* GL_ARB_draw_buffers */
> -   { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
> -
> -   /* GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments */
> -   { GL_MAX_COLOR_ATTACHMENTS, CONTEXT_INT(Const.MaxColorAttachments),
> -     extra_EXT_framebuffer_object },
> -
> -   /* GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0) */
> -   { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
> -   { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
> -     extra_valid_draw_buffer },
> -   { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
> -     extra_valid_draw_buffer },
> -   { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
> -     extra_valid_draw_buffer },
> -   { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
> -     extra_valid_draw_buffer },
> -   { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
> -     extra_valid_draw_buffer },
> -   { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
> -     extra_valid_draw_buffer },
> -   { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
> -     extra_valid_draw_buffer },
> -
> -   { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
> -   /* GL_ARB_fragment_program */
> -   { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
> -     CONTEXT_INT(Const.MaxTextureImageUnits),
> -     extra_ARB_fragment_program_NV_fragment_program },
> -   { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
> -     CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
> -   { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
> -     CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
> -     extra_ARB_vertex_shader },
> -
> -   /* GL_ARB_shader_objects
> -    * Actually, this token isn't part of GL_ARB_shader_objects, but is
> -    * close enough for now. */
> -   { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
> -
> -   /* OpenGL 2.0 */
> -   { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
> -   { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
> -   { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
> -   { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
> -   { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
> -   { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
> -   { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
> -
> -   { GL_MAX_VERTEX_ATTRIBS_ARB,
> -     CONTEXT_INT(Const.VertexProgram.MaxAttribs),
> -     extra_ARB_vertex_program_api_es2 },
> -
> -   /* OES_texture_3D */
> -   { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
> -   { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
> -     offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
> -
> -   /* GL_ARB_fragment_program/OES_standard_derivatives */
> -   { GL_FRAGMENT_SHADER_DERIVATIVE_HINT,
> -     CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
> -
> -   /* GL_NV_read_buffer */
> -   { GL_READ_BUFFER,
> -     LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl },
> -
> -#endif /* FEATURE_GL || FEATURE_ES2 */
> -
> -#if FEATURE_ES1 || FEATURE_ES2
> -   { 0, 0, TYPE_API_MASK, API_OPENGLES | API_OPENGLES2_BIT, NO_EXTRA },
> -   /* GL_OES_EGL_image_external */
> -   { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM,
> -     TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external },
> -   { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM,
> -     TYPE_BOOLEAN, 0, extra_OES_EGL_image_external },
> -#endif
> -
> -#if FEATURE_ES2
> -   /* Enums unique to OpenGL ES 2.0 */
> -   { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
> -   { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
> -   { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
> -   { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
> -   { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
> -   /* OES_get_program_binary */
> -   { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
> -   { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
> -#endif /* FEATURE_ES2 */
> -
> -#if FEATURE_GL
> -   /* Remaining enums are only in OpenGL */
> -   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGL_CORE_BIT, NO_EXTRA },
> -   { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
> -   { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
> -   { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
> -   { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
> -   { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
> -   { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
> -   { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
> -   { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
> -   { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
> -   { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
> -   { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
> -   { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
> -   { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
> -   { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
> -   { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
> -   { GL_CURRENT_INDEX,
> -     CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
> -     extra_flush_current },
> -   { GL_CURRENT_RASTER_COLOR,
> -     CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
> -   { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
> -   { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
> -   { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
> -   { GL_CURRENT_RASTER_SECONDARY_COLOR,
> -     CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
> -   { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
> -     extra_valid_texture_unit },
> -   { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
> -   { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
> -   { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
> -   { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
> -   { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
> -   { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
> -   { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
> -   { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
> -   { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
> -   { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
> -   { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
> -   { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
> -   { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
> -   { GL_INDEX_MODE, CONST(0) , NO_EXTRA}, 
> -   { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
> -   { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
> -   { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
> -   { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
> -   { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
> -   { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
> -   { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
> -   { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
> -   { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
> -   { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
> -   { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
> -   { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
> -   { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
> -   { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
> -   { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
> -   { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
> -   { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
> -   { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
> -   { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
> -   { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
> -   { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
> -   { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
> -   { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
> -   { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
> -   { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
> -   { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
> -   { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
> -   { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
> -   { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
> -   { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
> -   { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
> -   { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
> -   { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
> -   { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
> -   { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
> -   { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
> -   { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
> -   { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
> -   { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
> -
> -   { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
> -   { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
> -   { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
> -   { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
> -   { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
> -   { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
> -   { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
> -   { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
> -   { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
> -   { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
> -   { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
> -   { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
> -   { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
> -   { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
> -   { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
> -   { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
> -   { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
> -   { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
> -   { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
> -   { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
> -   { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
> -   { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
> -   { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
> -   { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
> -   { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
> -   { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
> -   { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
> -   { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
> -   { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
> -   { GL_RGBA_MODE, CONST(1), NO_EXTRA },
> -   { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
> -
> -   { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
> -
> -   { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
> -   { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
> -   { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
> -   { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
> -
> -   { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
> -   { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
> -     TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
> -   { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
> -     TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
> -   { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
> -     CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
> -
> -   { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
> -     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
> -   { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
> -     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
> -   { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
> -     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
> -   { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
> -     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
> -   { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
> -   { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
> -   { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
> -   { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
> -
> -   /* Vertex arrays */
> -   { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
> -   { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
> -   { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
> -   { GL_INDEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA },
> -   { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA },
> -   { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA },
> -   { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
> -   { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
> -   { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA },
> -   { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA },
> -   { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
> -
> -   /* GL_ARB_texture_compression */
> -   { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
> -
> -   /* GL_EXT_compiled_vertex_array */
> -   { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
> -     extra_EXT_compiled_vertex_array },
> -   { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
> -     extra_EXT_compiled_vertex_array },
> -
> -   /* GL_ARB_transpose_matrix */
> -   { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
> -     CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
> -   { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
> -     CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
> -   { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
> -
> -   /* GL_EXT_secondary_color */
> -   { GL_COLOR_SUM, CONTEXT_BOOL(Fog.ColorSumEnabled),
> -     extra_EXT_secondary_color_ARB_vertex_program },
> -   { GL_CURRENT_SECONDARY_COLOR,
> -     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
> -     extra_EXT_secondary_color_flush_current },
> -   { GL_SECONDARY_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled),
> -     extra_EXT_secondary_color },
> -   { GL_SECONDARY_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type),
> -     extra_EXT_secondary_color },
> -   { GL_SECONDARY_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride),
> -     extra_EXT_secondary_color },
> -   { GL_SECONDARY_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size),
> -     extra_EXT_secondary_color },
> -
> -   /* GL_EXT_fog_coord */
> -   { GL_CURRENT_FOG_COORDINATE,
> -     CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
> -     extra_EXT_fog_coord_flush_current },
> -   { GL_FOG_COORDINATE_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled),
> -     extra_EXT_fog_coord },
> -   { GL_FOG_COORDINATE_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type),
> -     extra_EXT_fog_coord },
> -   { GL_FOG_COORDINATE_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride),
> -     extra_EXT_fog_coord },
> -   { GL_FOG_COORDINATE_SOURCE, CONTEXT_ENUM(Fog.FogCoordinateSource),
> -     extra_EXT_fog_coord },
> -
> -   /* GL_NV_fog_distance */
> -   { GL_FOG_DISTANCE_MODE_NV, CONTEXT_ENUM(Fog.FogDistanceMode),
> -     extra_NV_fog_distance },
> -
> -   /* GL_IBM_rasterpos_clip */
> -   { GL_RASTER_POSITION_UNCLIPPED_IBM,
> -     CONTEXT_BOOL(Transform.RasterPositionUnclipped),
> -     extra_IBM_rasterpos_clip },
> -
> -   /* GL_NV_point_sprite */
> -   { GL_POINT_SPRITE_R_MODE_NV,
> -     CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
> -   { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
> -     extra_NV_point_sprite_ARB_point_sprite },
> -
> -   /* GL_NV_vertex_program */
> -   { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
> -     extra_NV_vertex_program },
> -   { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(0)].Enabled),
> -     extra_NV_vertex_program },
> -   { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(1)].Enabled),
> -     extra_NV_vertex_program },
> -   { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(2)].Enabled),
> -     extra_NV_vertex_program },
> -   { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(3)].Enabled),
> -     extra_NV_vertex_program },
> -   { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(4)].Enabled),
> -     extra_NV_vertex_program },
> -   { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(5)].Enabled),
> -     extra_NV_vertex_program },
> -   { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(6)].Enabled),
> -     extra_NV_vertex_program },
> -   { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(7)].Enabled),
> -     extra_NV_vertex_program },
> -   { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(8)].Enabled),
> -     extra_NV_vertex_program },
> -   { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(9)].Enabled),
> -     extra_NV_vertex_program },
> -   { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(10)].Enabled),
> -     extra_NV_vertex_program },
> -   { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(11)].Enabled),
> -     extra_NV_vertex_program },
> -   { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(12)].Enabled),
> -     extra_NV_vertex_program },
> -   { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(13)].Enabled),
> -     extra_NV_vertex_program },
> -   { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(14)].Enabled),
> -     extra_NV_vertex_program },
> -   { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(15)].Enabled),
> -     extra_NV_vertex_program },
> -   { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
> -     extra_NV_vertex_program },
> -   { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
> -     extra_NV_vertex_program },
> -   { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
> -     extra_NV_vertex_program },
> -   { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
> -     extra_NV_vertex_program },
> -   { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
> -     extra_NV_vertex_program },
> -   { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
> -     extra_NV_vertex_program },
> -   { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
> -     extra_NV_vertex_program },
> -   { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
> -     extra_NV_vertex_program },
> -   { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
> -     extra_NV_vertex_program },
> -   { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
> -     extra_NV_vertex_program },
> -   { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
> -     extra_NV_vertex_program },
> -   { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
> -     extra_NV_vertex_program },
> -   { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
> -     extra_NV_vertex_program },
> -   { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
> -     extra_NV_vertex_program },
> -   { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
> -     extra_NV_vertex_program },
> -   { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
> -     extra_NV_vertex_program },
> -
> -   /* GL_NV_fragment_program */
> -   { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
> -     extra_NV_fragment_program },
> -   { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
> -     extra_NV_fragment_program },
> -   { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
> -     CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
> -     extra_NV_fragment_program },
> -
> -   /* GL_NV_texture_rectangle */
> -   { GL_TEXTURE_RECTANGLE_NV,
> -     LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
> -   { GL_TEXTURE_BINDING_RECTANGLE_NV,
> -     LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
> -   { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
> -     CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
> -
> -   /* GL_EXT_stencil_two_side */
> -   { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
> -	 extra_EXT_stencil_two_side },
> -   { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
> -
> -   /* GL_NV_light_max_exponent */
> -   { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
> -     extra_NV_light_max_exponent },
> -   { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
> -     extra_NV_light_max_exponent },
> -     
> -   /* GL_NV_primitive_restart */
> -   { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
> -     extra_NV_primitive_restart },
> -   { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
> -     extra_NV_primitive_restart },
> - 
> -   /* GL_ARB_vertex_buffer_object */
> -   { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
> -     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA },
> -   { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
> -     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA },
> -   { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
> -     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA },
> -   { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
> -     offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA },
> -
> -   /* GL_EXT_pixel_buffer_object */
> -   { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
> -     extra_EXT_pixel_buffer_object },
> -   { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
> -     extra_EXT_pixel_buffer_object },
> -
> -   /* GL_ARB_vertex_program */
> -   { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
> -     CONTEXT_BOOL(VertexProgram.Enabled),
> -     extra_ARB_vertex_program_NV_vertex_program },
> -   { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
> -     CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
> -     extra_ARB_vertex_program_NV_vertex_program },
> -   { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
> -     CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
> -     extra_ARB_vertex_program_NV_vertex_program },
> -   { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
> -     CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
> -     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
> -   { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
> -     CONTEXT_INT(Const.MaxProgramMatrices),
> -     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
> -   { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
> -     LOC_CUSTOM, TYPE_INT, 0,
> -     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
> -
> -   { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
> -     LOC_CUSTOM, TYPE_MATRIX, 0,
> -     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
> -   { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
> -     LOC_CUSTOM, TYPE_MATRIX, 0,
> -     extra_ARB_vertex_program_ARB_fragment_program },
> -
> -   { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
> -     CONTEXT_INT(Program.ErrorPos),
> -     extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
> -
> -   /* GL_ARB_fragment_program */
> -   { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
> -     extra_ARB_fragment_program },
> -
> -   /* GL_EXT_depth_bounds_test */
> -   { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
> -     extra_EXT_depth_bounds_test },
> -   { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
> -     extra_EXT_depth_bounds_test },
> -
> -   /* GL_ARB_depth_clamp*/
> -   { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
> -     extra_ARB_depth_clamp },
> -
> -   /* GL_ATI_fragment_shader */
> -   { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
> -   { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
> -   { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
> -   { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
> -   { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
> -   { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
> -   { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
> -   { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
> -     CONST(3), extra_ATI_fragment_shader },
> -
> -   /* GL_EXT_framebuffer_blit
> -    * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
> -   { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
> -     extra_EXT_framebuffer_blit },
> -
> -   /* GL_EXT_provoking_vertex */
> -   { GL_PROVOKING_VERTEX_EXT,
> -     CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex },
> -   { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
> -     CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
> -     extra_EXT_provoking_vertex },
> -
> -   /* GL_ARB_framebuffer_object */
> -   { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
> -     extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
> -
> -   /* GL_ARB_seamless_cube_map */
> -   { GL_TEXTURE_CUBE_MAP_SEAMLESS,
> -     CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
> -
> -   /* GL_ARB_sync */
> -   { GL_MAX_SERVER_WAIT_TIMEOUT,
> -     CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
> -
> -   /* GL_EXT_texture_integer */
> -   { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
> -     extra_EXT_texture_integer },
> -
> -   /* GL_EXT_transform_feedback */
> -   { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
> -     extra_EXT_transform_feedback },
> -   { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(RasterDiscard),
> -     extra_EXT_transform_feedback },
> -   { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
> -     CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
> -     extra_EXT_transform_feedback },
> -   { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
> -     CONTEXT_INT(Const.MaxTransformFeedbackBuffers),
> -     extra_EXT_transform_feedback },
> -   { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
> -     CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
> -     extra_EXT_transform_feedback },
> -
> -   /* GL_ARB_transform_feedback2 */
> -   { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
> -     extra_ARB_transform_feedback2 },
> -   { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
> -     extra_ARB_transform_feedback2 },
> -   { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
> -     extra_ARB_transform_feedback2 },
> -
> -   /* GL_ARB_transform_feedback3 */
> -   { GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,
> -     CONTEXT_INT(Const.MaxTransformFeedbackBuffers),
> -     extra_ARB_transform_feedback3 },
> -   { GL_MAX_VERTEX_STREAMS,
> -     CONTEXT_INT(Const.MaxVertexStreams),
> -     extra_ARB_transform_feedback3 },
> -
> -   /* GL_ARB_geometry_shader4 */
> -   { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
> -     CONTEXT_INT(Const.MaxGeometryTextureImageUnits),
> -     extra_ARB_geometry_shader4 },
> -   { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
> -     CONTEXT_INT(Const.MaxGeometryOutputVertices),
> -     extra_ARB_geometry_shader4 },
> -   { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
> -     CONTEXT_INT(Const.MaxGeometryTotalOutputComponents),
> -     extra_ARB_geometry_shader4 },
> -   { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
> -     CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents),
> -     extra_ARB_geometry_shader4 },
> -   { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
> -     CONTEXT_INT(Const.MaxGeometryVaryingComponents),
> -     extra_ARB_geometry_shader4 },
> -   { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
> -     CONTEXT_INT(Const.MaxVertexVaryingComponents),
> -     extra_ARB_geometry_shader4 },
> -
> -   /* GL_ARB_color_buffer_float */
> -   { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 },
> -
> -   /* GL_EXT_gpu_shader4 / GLSL 1.30 */
> -   { GL_MIN_PROGRAM_TEXEL_OFFSET,
> -     CONTEXT_INT(Const.MinProgramTexelOffset),
> -     extra_GLSL_130 },
> -   { GL_MAX_PROGRAM_TEXEL_OFFSET,
> -     CONTEXT_INT(Const.MaxProgramTexelOffset),
> -     extra_GLSL_130 },
> -
> -   /* GL_ARB_texture_buffer_object */
> -   { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize),
> -     extra_texture_buffer_object },
> -   { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
> -     extra_texture_buffer_object },
> -   { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
> -     TEXTURE_BUFFER_INDEX, extra_texture_buffer_object },
> -   { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0,
> -     extra_texture_buffer_object },
> -   { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
> -     extra_texture_buffer_object },
> -
> -   /* GL_ARB_sampler_objects / GL 3.3 */
> -   { GL_SAMPLER_BINDING,
> -     LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA },
> -
> -   /* GL 3.0 */
> -   { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
> -   { GL_MAJOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
> -   { GL_MINOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_version_30  },
> -   { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30  },
> -
> -   /* GL3.0 / GL_EXT_framebuffer_sRGB */
> -   { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
> -   { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB },
> -
> -   /* GL 3.1 */
> -   /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
> -    * vs. GL_PRIMITIVE_RESTART!
> -    */
> -   { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
> -     extra_version_31 },
> -   { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
> -     extra_version_31 },
> - 
> -
> -   /* GL 3.2 */
> -   { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
> -     extra_version_32 },
> -
> -   /* GL_ARB_robustness */
> -   { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA },
> -
> -   /* GL_ARB_debug_output */
> -   { GL_DEBUG_LOGGED_MESSAGES_ARB, CONTEXT_INT(Debug.NumMessages), NO_EXTRA },
> -   { GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, CONTEXT_INT(Debug.NextMsgLength), NO_EXTRA },
> -   { GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA },
> -   { GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA },
> -
> -   { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended },
> -
> -   /* GL_ARB_uniform_buffer_object */
> -   { GL_MAX_VERTEX_UNIFORM_BLOCKS, CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks),
> -     extra_ARB_uniform_buffer_object },
> -   { GL_MAX_FRAGMENT_UNIFORM_BLOCKS, CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks),
> -     extra_ARB_uniform_buffer_object },
> -   { GL_MAX_GEOMETRY_UNIFORM_BLOCKS, CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks),
> -     extra_ARB_uniform_buffer_object_and_geometry_shader },
> -   { GL_MAX_COMBINED_UNIFORM_BLOCKS, CONTEXT_INT(Const.MaxCombinedUniformBlocks),
> -     extra_ARB_uniform_buffer_object },
> -   { GL_MAX_UNIFORM_BLOCK_SIZE, CONTEXT_INT(Const.MaxUniformBlockSize),
> -     extra_ARB_uniform_buffer_object },
> -   { GL_MAX_UNIFORM_BUFFER_BINDINGS, CONTEXT_INT(Const.MaxUniformBufferBindings),
> -     extra_ARB_uniform_buffer_object },
> -
> -   { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents),
> -     extra_ARB_uniform_buffer_object },
> -   { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents),
> -     extra_ARB_uniform_buffer_object },
> -   { GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents),
> -     extra_ARB_uniform_buffer_object_and_geometry_shader },
> -   { GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.UniformBufferOffsetAlignment),
> -     extra_ARB_uniform_buffer_object },
> -
> -   { GL_UNIFORM_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object },
> -
> -   /* GL_ARB_timer_query */
> -   { GL_TIMESTAMP, LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query }
> -
> -#endif /* FEATURE_GL */
> -};
> +#include "get_hash.h"
>  
>  /* All we need now is a way to look up the value struct from the enum.
>   * The code generated by gcc for the old generated big switch
> @@ -1385,9 +416,6 @@ static const struct value_desc values[] = {
>   * collisions for any enum (typical numbers).  And the code is very
>   * simple, even though it feels a little magic. */
>  
> -static unsigned short table[API_LAST + 1][1024];
> -static const int prime_factor = 89, prime_step = 281;
> -
>  #ifdef GET_DEBUG
>  static void
>  print_table_stats(int api)
> @@ -1404,18 +432,18 @@ print_table_stats(int api)
>  
>     api_name = api < Elements(api_names) ? api_names[api] : "N/A";
>     count = 0;
> -   mask = Elements(table[api]) - 1;
> +   mask = Elements(table(api)) - 1;
>     memset(collisions, 0, sizeof collisions);
>  
> -   for (i = 0; i < Elements(table[api]); i++) {
> -      if (!table[api][i])
> +   for (i = 0; i < Elements(table(api)); i++) {
> +      if (!table(api)[i])
>           continue;
>        count++;
> -      d = &values[table[api][i]];
> +      d = &values[table(api)[i]];
>        hash = (d->pname * prime_factor);
>        j = 0;
>        while (1) {
> -         if (values[table[api][hash & mask]].pname == d->pname)
> +         if (values[table(api)[hash & mask]].pname == d->pname)
>              break;
>           hash += prime_step;
>           j++;
> @@ -1446,34 +474,6 @@ print_table_stats(int api)
>   */
>  void _mesa_init_get_hash(struct gl_context *ctx)
>  {
> -   int i, hash, index, mask;
> -   int api;
> -   int api_mask = 0, api_bit;
> -
> -   api = ctx->API;
> -
> -   mask = Elements(table[api]) - 1;
> -   api_bit = 1 << api;
> -
> -   for (i = 0; i < Elements(values); i++) {
> -      if (values[i].type == TYPE_API_MASK) {
> -         api_mask = values[i].offset;
> -         continue;
> -      }
> -      if (!(api_mask & api_bit))
> -         continue;
> -
> -      hash = (values[i].pname * prime_factor) & mask;
> -      while (1) {
> -         index = hash & mask;
> -         if (!table[api][index]) {
> -            table[api][index] = i;
> -            break;
> -         }
> -         hash += prime_step;
> -      }
> -   }
> -
>  #ifdef GET_DEBUG
>     print_table_stats();
>  #endif
> @@ -2001,10 +1001,10 @@ find_value(const char *func, GLenum pname, void **p, union value *v)
>     int api;
>  
>     api = ctx->API;
> -   mask = Elements(table[api]) - 1;
> +   mask = Elements(table(api)) - 1;
>     hash = (pname * prime_factor);
>     while (1) {
> -      int idx = table[api][hash & mask];
> +      int idx = table(api)[hash & mask];
>  
>        /* If the enum isn't valid, the hash walk ends with index 0,
>         * pointing to the first entry of values[] which doesn't hold
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index f185ffd..ba43e57 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -3340,8 +3340,6 @@ typedef enum
>     API_OPENGLES,
>     API_OPENGLES2,
>     API_OPENGL_CORE,
> -
> -   API_LAST = API_OPENGL_CORE,
>  } gl_api;
>  
>  /**
> -- 
> 1.7.9.5
> 

-- 
Oliver McFadden.


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