[Mesa-dev] [PATCH 2/2] mesa: remove bogus compressed texture size checks

Eric Anholt eric at anholt.net
Tue Oct 2 11:57:20 PDT 2012


Brian Paul <brianp at vmware.com> writes:

> A compressed texture image size doesn't have to be a multiple of the
> compressed block size (only sub-images do).  Fixes issues when building
> compressed mipmaps because we often wind up with non-block-size images
> for the higher mipmap levels.
>
> Fixes https://bugs.freedesktop.org/show_bug.cgi?id=55445

This patch is:

Reviewed-by: Eric Anholt <eric at anholt.net>

(I haven't thought through the implications of not calling the driver's
TexImage for 0-sized -- do we rely on anything happening there that will
get us into trouble at render time if 0-sized is used?)
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