[Mesa-dev] [PATCH 06/23] gallium/u_blitter: facilitate co-existence with the Draw module
Stéphane Marchesin
stephane.marchesin at gmail.com
Mon Oct 8 13:05:16 PDT 2012
I'd like to cherry-pick this into 9.0, any objections?
Stéphane
On Fri, Sep 14, 2012 at 10:09 AM, Marek Olšák <maraeo at gmail.com> wrote:
> ---
> src/gallium/auxiliary/util/u_blitter.c | 168 +++++++++++++++++++++-----------
> src/gallium/auxiliary/util/u_blitter.h | 2 +
> 2 files changed, 111 insertions(+), 59 deletions(-)
>
> diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
> index b94366b..3f0d1b1 100644
> --- a/src/gallium/auxiliary/util/u_blitter.c
> +++ b/src/gallium/auxiliary/util/u_blitter.c
> @@ -122,8 +122,12 @@ struct blitter_context_priv
> boolean has_stream_out;
> boolean has_stencil_export;
> boolean has_texture_multisample;
> -};
>
> + /* The Draw module overrides these functions.
> + * Always create the blitter before Draw. */
> + void (*bind_fs_state)(struct pipe_context *, void *);
> + void (*delete_fs_state)(struct pipe_context *, void *);
> +};
>
> struct blitter_context *util_blitter_create(struct pipe_context *pipe)
> {
> @@ -142,6 +146,9 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
> ctx->base.pipe = pipe;
> ctx->base.draw_rectangle = util_blitter_draw_rectangle;
>
> + ctx->bind_fs_state = pipe->bind_fs_state;
> + ctx->delete_fs_state = pipe->delete_fs_state;
> +
> /* init state objects for them to be considered invalid */
> ctx->base.saved_blend_state = INVALID_PTR;
> ctx->base.saved_dsa_state = INVALID_PTR;
> @@ -321,20 +328,20 @@ void util_blitter_destroy(struct blitter_context *blitter)
>
> for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
> if (ctx->fs_texfetch_col[i])
> - pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
> if (ctx->fs_texfetch_depth[i])
> - pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
> if (ctx->fs_texfetch_depthstencil[i])
> - pipe->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i]);
> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i]);
> if (ctx->fs_texfetch_stencil[i])
> - pipe->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]);
> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]);
> }
>
> for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++) {
> if (ctx->fs_col[i])
> - pipe->delete_fs_state(pipe, ctx->fs_col[i]);
> + ctx->delete_fs_state(pipe, ctx->fs_col[i]);
> if (ctx->fs_col_int[i])
> - pipe->delete_fs_state(pipe, ctx->fs_col_int[i]);
> + ctx->delete_fs_state(pipe, ctx->fs_col_int[i]);
> }
>
> pipe->delete_sampler_state(pipe, ctx->sampler_state);
> @@ -431,7 +438,7 @@ static void blitter_restore_fragment_states(struct blitter_context_priv *ctx)
> struct pipe_context *pipe = ctx->base.pipe;
>
> /* Fragment shader. */
> - pipe->bind_fs_state(pipe, ctx->base.saved_fs);
> + ctx->bind_fs_state(pipe, ctx->base.saved_fs);
> ctx->base.saved_fs = INVALID_PTR;
>
> /* Depth, stencil, alpha. */
> @@ -657,9 +664,8 @@ static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
> ctx->dst_height = height;
> }
>
> -static INLINE
> -void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs,
> - boolean int_format)
> +static void *blitter_get_fs_col(struct blitter_context_priv *ctx,
> + unsigned num_cbufs, boolean int_format)
> {
> struct pipe_context *pipe = ctx->base.pipe;
>
> @@ -682,32 +688,32 @@ void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs,
> }
> }
>
> -static INLINE
> -void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
> - struct pipe_resource *tex)
> +static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
> + enum pipe_texture_target target,
> + unsigned nr_samples)
> {
> struct pipe_context *pipe = ctx->base.pipe;
>
> - assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
> + assert(target < PIPE_MAX_TEXTURE_TYPES);
>
> - if (tex->nr_samples > 1) {
> - void **shader = &ctx->fs_texfetch_col_msaa[tex->target];
> + if (nr_samples > 1) {
> + void **shader = &ctx->fs_texfetch_col_msaa[target];
>
> /* Create the fragment shader on-demand. */
> if (!*shader) {
> - unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
> - tex->nr_samples);
> + unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
> + nr_samples);
>
> *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex);
> }
>
> return *shader;
> } else {
> - void **shader = &ctx->fs_texfetch_col[tex->target];
> + void **shader = &ctx->fs_texfetch_col[target];
>
> /* Create the fragment shader on-demand. */
> if (!*shader) {
> - unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
> + unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
>
> *shader =
> util_make_fragment_tex_shader(pipe, tgsi_tex,
> @@ -720,19 +726,20 @@ void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
>
> static INLINE
> void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
> - struct pipe_resource *tex)
> + enum pipe_texture_target target,
> + unsigned nr_samples)
> {
> struct pipe_context *pipe = ctx->base.pipe;
>
> - assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
> + assert(target < PIPE_MAX_TEXTURE_TYPES);
>
> - if (tex->nr_samples > 1) {
> - void **shader = &ctx->fs_texfetch_depth_msaa[tex->target];
> + if (nr_samples > 1) {
> + void **shader = &ctx->fs_texfetch_depth_msaa[target];
>
> /* Create the fragment shader on-demand. */
> if (!*shader) {
> - unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
> - tex->nr_samples);
> + unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
> + nr_samples);
>
> *shader =
> util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
> @@ -740,11 +747,11 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
>
> return *shader;
> } else {
> - void **shader = &ctx->fs_texfetch_depth[tex->target];
> + void **shader = &ctx->fs_texfetch_depth[target];
>
> /* Create the fragment shader on-demand. */
> if (!*shader) {
> - unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
> + unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
>
> *shader =
> util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
> @@ -757,19 +764,20 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
>
> static INLINE
> void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
> - struct pipe_resource *tex)
> + enum pipe_texture_target target,
> + unsigned nr_samples)
> {
> struct pipe_context *pipe = ctx->base.pipe;
>
> - assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
> + assert(target < PIPE_MAX_TEXTURE_TYPES);
>
> - if (tex->nr_samples > 1) {
> - void **shader = &ctx->fs_texfetch_depthstencil_msaa[tex->target];
> + if (nr_samples > 1) {
> + void **shader = &ctx->fs_texfetch_depthstencil_msaa[target];
>
> /* Create the fragment shader on-demand. */
> if (!*shader) {
> - unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
> - tex->nr_samples);
> + unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
> + nr_samples);
>
> *shader =
> util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
> @@ -777,11 +785,11 @@ void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
>
> return *shader;
> } else {
> - void **shader = &ctx->fs_texfetch_depthstencil[tex->target];
> + void **shader = &ctx->fs_texfetch_depthstencil[target];
>
> /* Create the fragment shader on-demand. */
> if (!*shader) {
> - unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
> + unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
>
> *shader =
> util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
> @@ -794,19 +802,20 @@ void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
>
> static INLINE
> void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
> - struct pipe_resource *tex)
> + enum pipe_texture_target target,
> + unsigned nr_samples)
> {
> struct pipe_context *pipe = ctx->base.pipe;
>
> - assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
> + assert(target < PIPE_MAX_TEXTURE_TYPES);
>
> - if (tex->nr_samples > 1) {
> - void **shader = &ctx->fs_texfetch_stencil_msaa[tex->target];
> + if (nr_samples > 1) {
> + void **shader = &ctx->fs_texfetch_stencil_msaa[target];
>
> /* Create the fragment shader on-demand. */
> if (!*shader) {
> - unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
> - tex->nr_samples);
> + unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
> + nr_samples);
>
> *shader =
> util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
> @@ -814,11 +823,11 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
>
> return *shader;
> } else {
> - void **shader = &ctx->fs_texfetch_stencil[tex->target];
> + void **shader = &ctx->fs_texfetch_stencil[target];
>
> /* Create the fragment shader on-demand. */
> if (!*shader) {
> - unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
> + unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
>
> *shader =
> util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
> @@ -829,6 +838,43 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
> }
> }
>
> +void util_blitter_cache_all_shaders(struct blitter_context *blitter)
> +{
> + struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
> + struct pipe_screen *screen = blitter->pipe->screen;
> + unsigned num_cbufs, i, target, max_samples;
> + boolean has_arraytex;
> +
> + num_cbufs = MAX2(screen->get_param(screen,
> + PIPE_CAP_MAX_RENDER_TARGETS), 1);
> + max_samples = ctx->has_texture_multisample ? 2 : 1;
> + has_arraytex = screen->get_param(screen,
> + PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) != 0;
> +
> + for (i = 0; i < num_cbufs; i++) {
> + blitter_get_fs_col(ctx, i, FALSE);
> + blitter_get_fs_col(ctx, i, TRUE);
> + }
> +
> + /* It only matters if i <= 1 or > 1. */
> + for (i = 1; i <= max_samples; i++) {
> + for (target = PIPE_TEXTURE_1D; target < PIPE_MAX_TEXTURE_TYPES; target++) {
> + if (!has_arraytex &&
> + (target == PIPE_TEXTURE_1D_ARRAY ||
> + target == PIPE_TEXTURE_2D_ARRAY)) {
> + continue;
> + }
> +
> + blitter_get_fs_texfetch_col(ctx, target, i);
> + blitter_get_fs_texfetch_depth(ctx, target, i);
> + if (ctx->has_stencil_export) {
> + blitter_get_fs_texfetch_depthstencil(ctx, target, i);
> + blitter_get_fs_texfetch_stencil(ctx, target, i);
> + }
> + }
> + }
> +}
> +
> static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx)
> {
> struct pipe_context *pipe = ctx->base.pipe;
> @@ -933,7 +979,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
> } else {
> pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
> }
> - pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs, int_format));
> + ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs, int_format));
> pipe->set_sample_mask(pipe, ~0);
>
> blitter_set_common_draw_rect_state(ctx);
> @@ -1177,18 +1223,21 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
> if (blit_depth && blit_stencil) {
> pipe->bind_depth_stencil_alpha_state(pipe,
> ctx->dsa_write_depth_stencil);
> - pipe->bind_fs_state(pipe,
> - blitter_get_fs_texfetch_depthstencil(ctx, src->texture));
> + ctx->bind_fs_state(pipe,
> + blitter_get_fs_texfetch_depthstencil(ctx, src->texture->target,
> + src->texture->nr_samples));
> } else if (blit_depth) {
> pipe->bind_depth_stencil_alpha_state(pipe,
> ctx->dsa_write_depth_keep_stencil);
> - pipe->bind_fs_state(pipe,
> - blitter_get_fs_texfetch_depth(ctx, src->texture));
> + ctx->bind_fs_state(pipe,
> + blitter_get_fs_texfetch_depth(ctx, src->texture->target,
> + src->texture->nr_samples));
> } else { /* is_stencil */
> pipe->bind_depth_stencil_alpha_state(pipe,
> ctx->dsa_keep_depth_write_stencil);
> - pipe->bind_fs_state(pipe,
> - blitter_get_fs_texfetch_stencil(ctx, src->texture));
> + ctx->bind_fs_state(pipe,
> + blitter_get_fs_texfetch_stencil(ctx, src->texture->target,
> + src->texture->nr_samples));
> }
>
> fb_state.nr_cbufs = 0;
> @@ -1196,8 +1245,9 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
> } else {
> pipe->bind_blend_state(pipe, ctx->blend_write_color);
> pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
> - pipe->bind_fs_state(pipe,
> - blitter_get_fs_texfetch_col(ctx, src->texture));
> + ctx->bind_fs_state(pipe,
> + blitter_get_fs_texfetch_col(ctx, src->texture->target,
> + src->texture->nr_samples));
>
> fb_state.nr_cbufs = 1;
> fb_state.cbufs[0] = dst;
> @@ -1306,7 +1356,7 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
> /* bind states */
> pipe->bind_blend_state(pipe, ctx->blend_write_color);
> pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
> - pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
> + ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
> pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
>
> /* set a framebuffer state */
> @@ -1372,7 +1422,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
> /* hmm that should be illegal probably, or make it a no-op somewhere */
> pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
>
> - pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
> + ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
> pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
>
> /* set a framebuffer state */
> @@ -1419,7 +1469,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
> /* bind states */
> pipe->bind_blend_state(pipe, ctx->blend_write_color);
> pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
> - pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
> + ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
> pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
>
> /* set a framebuffer state */
> @@ -1531,7 +1581,7 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter,
> pipe->bind_blend_state(pipe, custom_blend);
> pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
> pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
> - pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
> + ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
> pipe->set_sample_mask(pipe, sample_mask);
>
> memset(&surf_tmpl, 0, sizeof(surf_tmpl));
> @@ -1592,7 +1642,7 @@ void util_blitter_custom_color(struct blitter_context *blitter,
> /* bind states */
> pipe->bind_blend_state(pipe, custom_blend);
> pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
> - pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
> + ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
> pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
> pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
>
> diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
> index 6804073..d458f69 100644
> --- a/src/gallium/auxiliary/util/u_blitter.h
> +++ b/src/gallium/auxiliary/util/u_blitter.h
> @@ -120,6 +120,8 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe);
> */
> void util_blitter_destroy(struct blitter_context *blitter);
>
> +void util_blitter_cache_all_shaders(struct blitter_context *blitter);
> +
> /**
> * Return the pipe context associated with a blitter context.
> */
> --
> 1.7.9.5
>
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