[Mesa-dev] [PATCH 3/4] r600g: frontcolor tracks its associated backcolor

Tom Stellard tom at stellard.net
Tue Oct 9 06:35:54 PDT 2012


On Mon, Sep 24, 2012 at 10:21:03AM -0400, Tom Stellard wrote:
> On Mon, Sep 24, 2012 at 12:43:16AM +0200, Vincent Lejeune wrote:
> > ---
> 
> I'm not too familiar with this code, but this patch looks good to me.
> Just make sure there are no regressions with the TGSI compiler.
> 
> Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
>

You can go ahead and push patches 3 and 4 of this series. They both have
my Reviewed-by, and they have been on the mailing list long enough to give other
developers a chance to review them.

-Tom

> >  src/gallium/drivers/r600/r600_shader.c | 59 ++++++++++++++++++++--------------
> >  src/gallium/drivers/r600/r600_shader.h |  1 +
> >  2 files changed, 35 insertions(+), 25 deletions(-)
> > 
> > diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
> > index 14c1763..310ab62 100644
> > --- a/src/gallium/drivers/r600/r600_shader.c
> > +++ b/src/gallium/drivers/r600/r600_shader.c
> > @@ -1123,36 +1123,14 @@ static int process_twoside_color_inputs(struct r600_shader_ctx *ctx)
> >  {
> >  	int i, r, count = ctx->shader->ninput;
> >  
> > -	/* additional inputs will be allocated right after the existing inputs,
> > -	 * we won't need them after the color selection, so we don't need to
> > -	 * reserve these gprs for the rest of the shader code and to adjust
> > -	 * output offsets etc. */
> > -	int gpr = ctx->file_offset[TGSI_FILE_INPUT] +
> > -			ctx->info.file_max[TGSI_FILE_INPUT] + 1;
> > -
> > -	if (ctx->face_gpr == -1) {
> > -		i = ctx->shader->ninput++;
> > -		ctx->shader->input[i].name = TGSI_SEMANTIC_FACE;
> > -		ctx->shader->input[i].spi_sid = 0;
> > -		ctx->shader->input[i].gpr = gpr++;
> > -		ctx->face_gpr = ctx->shader->input[i].gpr;
> > -	}
> > -
> >  	for (i = 0; i < count; i++) {
> >  		if (ctx->shader->input[i].name == TGSI_SEMANTIC_COLOR) {
> > -			int ni = ctx->shader->ninput++;
> > -			memcpy(&ctx->shader->input[ni],&ctx->shader->input[i], sizeof(struct r600_shader_io));
> > -			ctx->shader->input[ni].name = TGSI_SEMANTIC_BCOLOR;
> > -			ctx->shader->input[ni].spi_sid = r600_spi_sid(&ctx->shader->input[ni]);
> > -			ctx->shader->input[ni].gpr = gpr++;
> > -
> > +			unsigned back_facing_reg = ctx->shader->input[i].potential_back_facing_reg;
> >  			if (ctx->bc->chip_class >= EVERGREEN) {
> > -				r = evergreen_interp_input(ctx, ni);
> > -				if (r)
> > +				if ((r = evergreen_interp_input(ctx, back_facing_reg)))
> >  					return r;
> >  			}
> > -
> > -			r = select_twoside_color(ctx, i, ni);
> > +			r = select_twoside_color(ctx, i, back_facing_reg);
> >  			if (r)
> >  				return r;
> >  		}
> > @@ -1313,6 +1291,37 @@ static int r600_shader_from_tgsi(struct r600_context * rctx, struct r600_pipe_sh
> >  			goto out_err;
> >  		}
> >  	}
> > +	
> > +	/* Process two side if needed */
> > +	if (shader->two_side && ctx.colors_used) {
> > +		int i, count = ctx.shader->ninput;
> > +
> > +		/* additional inputs will be allocated right after the existing inputs,
> > +		 * we won't need them after the color selection, so we don't need to
> > +		 * reserve these gprs for the rest of the shader code and to adjust
> > +		 * output offsets etc. */
> > +		int gpr = ctx.file_offset[TGSI_FILE_INPUT] +
> > +				ctx.info.file_max[TGSI_FILE_INPUT] + 1;
> > +
> > +		if (ctx.face_gpr == -1) {
> > +			i = ctx.shader->ninput++;
> > +			ctx.shader->input[i].name = TGSI_SEMANTIC_FACE;
> > +			ctx.shader->input[i].spi_sid = 0;
> > +			ctx.shader->input[i].gpr = gpr++;
> > +			ctx.face_gpr = ctx.shader->input[i].gpr;
> > +		}
> > +
> > +		for (i = 0; i < count; i++) {
> > +			if (ctx.shader->input[i].name == TGSI_SEMANTIC_COLOR) {
> > +				int ni = ctx.shader->ninput++;
> > +				memcpy(&ctx.shader->input[ni],&ctx.shader->input[i], sizeof(struct r600_shader_io));
> > +				ctx.shader->input[ni].name = TGSI_SEMANTIC_BCOLOR;
> > +				ctx.shader->input[ni].spi_sid = r600_spi_sid(&ctx.shader->input[ni]);
> > +				ctx.shader->input[ni].gpr = gpr++;
> > +				ctx.shader->input[i].potential_back_facing_reg = ni;
> > +			}
> > +		}
> > +	}
> >  
> >  /* LLVM backend setup */
> >  #ifdef R600_USE_LLVM
> > diff --git a/src/gallium/drivers/r600/r600_shader.h b/src/gallium/drivers/r600/r600_shader.h
> > index eb0bbf6..e8a8cec 100644
> > --- a/src/gallium/drivers/r600/r600_shader.h
> > +++ b/src/gallium/drivers/r600/r600_shader.h
> > @@ -34,6 +34,7 @@ struct r600_shader_io {
> >  	unsigned		interpolate;
> >  	boolean                 centroid;
> >  	unsigned		lds_pos; /* for evergreen */
> > +	unsigned		potential_back_facing_reg;
> >  	unsigned		write_mask;
> >  };
> >  
> > -- 
> > 1.7.11.4
> > 
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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