[Mesa-dev] [Bug 55817] New: Torchlight: Texture renders as garbage
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Oct 9 12:55:01 PDT 2012
https://bugs.freedesktop.org/show_bug.cgi?id=55817
Priority: medium
Bug ID: 55817
Assignee: mesa-dev at lists.freedesktop.org
Summary: Torchlight: Texture renders as garbage
Severity: normal
Classification: Unclassified
OS: All
Reporter: sa at whiz.se
Hardware: Other
Status: NEW
Version: git
Component: Mesa core
Product: Mesa
The game Torchlight has a second problem with textures that seems related to
bug 55445 (non power of two textures).
With Mesa 8.0.4 a texture at a certain point in the game is not displayed at
all and GL_INVALID_OPERATION is reported.
With Mesa from git (or any version with the changes for bug 55445) part of the
texture is rendered, the rest is either black or rendered as garbage depending
on the driver.
It seems to have something to do with the mipmap level as zooming in closer
shows more of the texture.
I have created traces from the game with both 8.0.4 and git to make it easier
to reproduce this:
http://dl.dropbox.com/u/28577999/tl1-trace-80.trace (127M)
http://dl.dropbox.com/u/28577999/tl1-trace-git.trace (149M)
To properly replay these a patch is needed for glretrace:
http://lists.freedesktop.org/archives/apitrace/2012-August/000439.html
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