[Mesa-dev] [PATCH 17/19] mesa: Add notes about remaining NV_vertex_program code.
Roland Scheidegger
sroland at vmware.com
Wed Oct 10 07:34:14 PDT 2012
Am 10.10.2012 03:06, schrieb Eric Anholt:
> ---
> src/mesa/main/nvprogram.c | 4 ++++
> src/mesa/main/vtxfmt.c | 2 +-
> src/mesa/vbo/vbo_exec_api.c | 4 ++++
> 3 files changed, 9 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/nvprogram.c b/src/mesa/main/nvprogram.c
> index 6ad846e3..4b24dde 100644
> --- a/src/mesa/main/nvprogram.c
> +++ b/src/mesa/main/nvprogram.c
> @@ -205,6 +205,10 @@ _mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program)
>
> /**
> * Get a vertex array attribute pointer.
> + *
> + * While the function first appeared in GL_NV_vertex_program, it's
> + * aliased for use by GL_ARB_vertex_program.
> + *
> * \note Not compiled into display lists.
> * \note Called from the GL API dispatcher.
> */
> diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c
> index aa6cf28..462cc88 100644
> --- a/src/mesa/main/vtxfmt.c
> +++ b/src/mesa/main/vtxfmt.c
> @@ -135,7 +135,7 @@ install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab,
> vfmt->DrawTransformFeedbackStreamInstanced);
> }
>
> - /* GL_NV_vertex_program */
> + /* Originally for GL_NV_vertex_program, this is also used by dlist.c */
> if (ctx->API == API_OPENGL) {
> SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
> SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
> diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
> index 52b363d..2ddb715 100644
> --- a/src/mesa/vbo/vbo_exec_api.c
> +++ b/src/mesa/vbo/vbo_exec_api.c
> @@ -958,6 +958,10 @@ static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
> vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
> }
>
> + /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
> + * they can have a single entrypoint for updating any of the legacy
> + * attribs.
> + */
> vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
> vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
> vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
>
I think the idea of removing NV_vertex_program is quite good, though I
wonder if these functions shouldn't be renamed and moved instead of
keeping them as is?
Supporting both NV_vertex_program ARB_vertex_program always seems to
have caused headaches (not least because of the different aliasing of
attribs), though for a long time ARB_vertex_program in mesa actually was
code dependent quite a bit on NV_vertex_program.
IIRC celestia used to use NV_vertex_program but it's quite possible it
no longer does.
Roland
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