[Mesa-dev] Nuking GL_NV_vertex_program
Kenneth Graunke
kenneth at whitecape.org
Wed Oct 10 08:02:14 PDT 2012
On 10/10/2012 07:59 AM, Kenneth Graunke wrote:
> On 10/10/2012 07:42 AM, Jose Fonseca wrote:
>> I think certain versions of SPEC viewperf rely on NV_vertex_program.
>> See http://www.mesa3d.org/viewperf.html
>>
>> We had some internal hacks to support just the bare minimum of to run
>> some of these tests, but they were not accepted on mesa proper. (There
>> is some bug report on fdo about it).
>>
>> Jose
>
> Ugh. I'd forgotten about SPECviewperf.
>
> I guess this begs the question: do we care?
>
> According to that page, viewperf11 is a buggy application (using
> extensions without checking for them), and to get it working properly,
> we'd need to implement two more legacy extensions that aren't necessary
> for anything else. Or add the minimum required and driconf workarounds
> to falsely advertise them.
>
> In my experience, viewperf is extremely frustrating to work with and
> isn't useful for testing either correctness nor performance. The only
> reason anyone appears to care is that it's some kind of "industry
> standard" benchmark. These days, however, it seems more people care
> about glbenchmark.com's benchmarks, 3DMarkMobileES 2.0, and various
> games. At least on my team, no one is measuring us against SPECviewperf.
>
> Do people still care about viewperf on your side?
Oh, I also forgot to mention:
SPECviewperf 12 is supposed to come out later this year or early next.
I haven't seen it, but I would -hope- it isn't using old NV vertex
program extensions, and I imagine people will care more about 12 than 11.
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