[Mesa-dev] [PATCH 1/2] mesa/vbo: Fix scaling issue in 10-bit signed normalized packing.
Ian Romanick
idr at freedesktop.org
Mon Oct 15 09:45:47 PDT 2012
On 10/14/2012 12:02 PM, Kenneth Graunke wrote:
> For the 10-bit components, the divisor was incorrect. A 10-bit signed
> integer can represent -2^9 through 2^9 - 1, which leads to the following
> ranges:
>
> (float)value.x -> [ -512, 511]
> 2.0F * (float)value.x -> [-1024, 1022]
> 2.0F * (float)value.x + 1.0F -> [-1023, 1023]
>
> So dividing by 511 would incorrectly scale it to approximately:
> [-2.001956947, 2.001956947]. To correctly scale to [-1.0, 1.0], we need
> to divide by 1023.
This is a very annoying part of the desktop GL specification: there are
two different ways to convert 10-bit and 2-bit normalized integers to
float. GLES3 "fixes" this, I believe, by having only one conversion.
Can you double-check these changes against the GLES3 rules?
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/mesa/vbo/vbo_attrib_tmp.h | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
> index d3fc77e..8ad7354 100644
> --- a/src/mesa/vbo/vbo_attrib_tmp.h
> +++ b/src/mesa/vbo/vbo_attrib_tmp.h
> @@ -109,7 +109,7 @@ static inline float conv_i10_to_norm_float(int i10)
> {
> struct attr_bits_10 val;
> val.x = i10;
> - return (2.0F * (float)val.x + 1.0F) * (1.0F / 511.0F);
> + return (2.0F * (float)val.x + 1.0F) * (1.0F / 1023.0F);
> }
>
> static inline float conv_i2_to_norm_float(int i2)
>
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