[Mesa-dev] [PATCH] glsl_to_tgsi: set correct register type for array and structure elements

Marek Olšák maraeo at gmail.com
Tue Oct 23 16:02:13 PDT 2012


On Tue, Oct 23, 2012 at 11:52 PM, Bryan Cain <bryancain3 at gmail.com> wrote:
> On 10/23/2012 04:50 PM, Brian Paul wrote:
>> On 10/23/2012 10:58 AM, Bryan Cain wrote:
>>> This fixes an issue where glsl_to_tgsi_visior::get_opcode() would
>>> emit the
>>> wrong opcode because the register type was GLSL_TYPE_ARRAY/STRUCT
>>> instead of
>>> GLSL_TYPE_FLOAT/INT/UINT/BOOL, so the function would use the float
>>> opcodes for
>>> operations on integer or boolean values dereferenced from an array or
>>> structure.  Assertions have been added to get_opcode() to prevent
>>> this bug
>>> from reappearing in the future.
>>> ---
>>>   src/mesa/state_tracker/st_glsl_to_tgsi.cpp |   21
>>> +++++++++++++++++++--
>>>   1 file changed, 19 insertions(+), 2 deletions(-)
>>>
>>> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>>> b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>>> index 9146f24..cefc568 100644
>>> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>>> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>>> @@ -633,6 +633,11 @@ glsl_to_tgsi_visitor::get_opcode(ir_instruction
>>> *ir, unsigned op,
>>>   {
>>>      int type = GLSL_TYPE_FLOAT;
>>>
>>> +   assert(src0.type != GLSL_TYPE_ARRAY);
>>> +   assert(src0.type != GLSL_TYPE_STRUCT);
>>> +   assert(src1.type != GLSL_TYPE_ARRAY);
>>> +   assert(src1.type != GLSL_TYPE_STRUCT);
>>> +
>>>      if (src0.type == GLSL_TYPE_FLOAT || src1.type == GLSL_TYPE_FLOAT)
>>>         type = GLSL_TYPE_FLOAT;
>>>      else if (native_integers)
>>> @@ -1074,8 +1079,12 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir)
>>>                  assert(index == storage->index + (int)i);
>>>               }
>>>            } else {
>>> -            st_src_reg src(PROGRAM_STATE_VAR, index,
>>> -                  native_integers ? ir->type->base_type :
>>> GLSL_TYPE_FLOAT);
>>> +             /* We use GLSL_TYPE_FLOAT here regardless of the actual
>>> type of
>>> +              * the data being moved since MOV does not care about
>>> the type of
>>> +              * data it is moving, and we don't want to declare
>>> registers with
>>> +              * array or struct types.
>>> +              */
>>> +            st_src_reg src(PROGRAM_STATE_VAR, index, GLSL_TYPE_FLOAT);
>>>               src.swizzle = slots[i].swizzle;
>>>               emit(ir, TGSI_OPCODE_MOV, dst, src);
>>>               /* even a float takes up a whole vec4 reg in a
>>> struct/array. */
>>> @@ -2042,6 +2051,9 @@
>>> glsl_to_tgsi_visitor::visit(ir_dereference_array *ir)
>>>      else
>>>         src.swizzle = SWIZZLE_NOOP;
>>>
>>> +   /* Change the register type to the element type of the array. */
>>> +   src.type = ir->type->base_type;
>>> +
>>>      this->result = src;
>>>   }
>>>
>>> @@ -2067,6 +2079,7 @@
>>> glsl_to_tgsi_visitor::visit(ir_dereference_record *ir)
>>>         this->result.swizzle = SWIZZLE_NOOP;
>>>
>>>      this->result.index += offset;
>>> +   this->result.type = ir->type->base_type;
>>>   }
>>>
>>>   /**
>>> @@ -2286,6 +2299,10 @@ glsl_to_tgsi_visitor::visit(ir_assignment *ir)
>>>         inst->dead_mask = inst->dst.writemask;
>>>      } else {
>>>         for (i = 0; i<  type_size(ir->lhs->type); i++) {
>>> +         if (ir->rhs->type->is_array())
>>> +             r.type = ir->rhs->type->element_type()->base_type;
>>> +         else if (ir->rhs->type->is_record())
>>> +             r.type =
>>> ir->rhs->type->fields.structure[i].type->base_type;
>>>            emit(ir, TGSI_OPCODE_MOV, l, r);
>>>            l.index++;
>>>            r.index++;
>>
>> Thanks.  That seems to fix the test program that Jose posted to the
>> piglit list (vs-all-equal-bool-array).
>>
>> Did you do a full piglit regression test?
>>
>> If so:
>>
>> Reviewed-by: Brian Paul <brianp at vmware.com>
>>
>> But we should probably note this as a candidate for the stable branches.
>>
>> -Brian
>
> I did a piglit regression test with "-t shaders", which I think should
> cover everything.  And yes, this should be a candidate for the stable
> branches.  I just forgot to mention that in the commit message.

"-t shaders" actually covers a very small subset of all GLSL tests.
Most of them are in the spec group.

Marek


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