[Mesa-dev] [PATCH] intel: support for 16 bit config with 24 depth and 8 stencil

Tapani Pälli tapani.palli at intel.com
Thu Oct 25 05:15:31 PDT 2012


Patch adds additional singlesample config with 565 color buffer,
24 bit depth and 8 bit stencil buffer. This makes Quadrant benchmark
work on Android. Tested with Sandybridge and Ivybridge machines.

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 src/mesa/drivers/dri/intel/intel_screen.c | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c
index b4992e1..8be86b1 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.c
+++ b/src/mesa/drivers/dri/intel/intel_screen.c
@@ -938,11 +938,11 @@ intel_screen_make_configs(__DRIscreen *dri_screen)
    /* Generate singlesample configs without accumulation buffer. */
    for (int i = 0; i < ARRAY_SIZE(fb_format); i++) {
       __DRIconfig **new_configs;
-      const int num_depth_stencil_bits = 2;
+      int num_depth_stencil_bits = 2;
 
       /* Starting with DRI2 protocol version 1.1 we can request a depth/stencil
        * buffer that has a different number of bits per pixel than the color
-       * buffer.  This isn't yet supported here.
+       * buffer.
        */
       depth_bits[0] = 0;
       stencil_bits[0] = 0;
@@ -950,6 +950,9 @@ intel_screen_make_configs(__DRIscreen *dri_screen)
       if (fb_type[i] == GL_UNSIGNED_SHORT_5_6_5) {
          depth_bits[1] = 16;
          stencil_bits[1] = 0;
+         depth_bits[2] = 24;
+         stencil_bits[2] = 8;
+         num_depth_stencil_bits = 3;
       } else {
          depth_bits[1] = 24;
          stencil_bits[1] = 8;
-- 
1.7.11.7



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