[Mesa-dev] [PATCH 2/9] mesa shaderapi: don't enable various functions for GL CORE
Ian Romanick
idr at freedesktop.org
Thu Oct 25 11:03:05 PDT 2012
On 10/24/2012 02:20 PM, Jordan Justen wrote:
> These functions will no longer be enabled for CORE profiles:
> * DeleteObjectARB
> * GetHandleARB
> * DetachObjectARB
> * CreateShaderObjectARB
> * CreateProgramObjectARB
> * AttachObjectARB
> * GetObjectParameterfvARB
> * GetObjectParameterivARB
> * GetInfoLogARB
> * GetAttachedObjectsARB
These are all part of ARB_shader_objects, which we still expose in core
profiles. These need to stay.
> * ProgramParameteriARB
This is part of ARB_geometery_shader, which we will (eventually) expose
in core profiles. It should be deleted altogether until the extension
is actually implemented.
> * UseShaderProgramEXT
> * ActiveProgramEXT
> * CreateShaderProgramEXT
These are part of EXT_separate_shader_objects, so they should be removed.
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
> src/mesa/main/shaderapi.c | 5 ++---
> 1 file changed, 2 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index d40a353..45db831 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -1692,7 +1692,7 @@ _mesa_init_shader_dispatch(const struct gl_context *ctx,
> {
> #if FEATURE_GL
> /* GL_ARB_vertex/fragment_shader */
> - if (ctx->API != API_OPENGLES2) {
> + if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
> SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
> SET_GetHandleARB(exec, _mesa_GetHandleARB);
> SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
> @@ -1732,9 +1732,8 @@ _mesa_init_shader_dispatch(const struct gl_context *ctx,
> SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
> SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
>
> - if (ctx->API != API_OPENGLES2) {
> + if (ctx->API != API_OPENGLES2 && ctx->API != API_OPENGL_CORE) {
> SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB);
> -
> SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT);
> SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);
> SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT);
>
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