[Mesa-dev] [PATCH 5/9] dispatch_sanity test: add version to function list

Ian Romanick idr at freedesktop.org
Thu Oct 25 11:13:09 PDT 2012


On 10/24/2012 02:20 PM, Jordan Justen wrote:
> This will be used by GL CORE contexts to differentiate functions that
> can be set to nop from functions that are required for a particular
> context version.
>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
>   src/mesa/main/tests/dispatch_sanity.cpp |  707 ++++++++++++++++---------------
>   1 file changed, 354 insertions(+), 353 deletions(-)
>
> diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
> index dbca581..7127754 100644
> --- a/src/mesa/main/tests/dispatch_sanity.cpp
> +++ b/src/mesa/main/tests/dispatch_sanity.cpp
> @@ -69,6 +69,7 @@ extern "C" {
>
>   struct function {
>      const char *name;
> +   GLuint Version;

        unsigned version;

Don't use the ridiculous GL types unless you absolutely must.

>      int offset;
>   };
>
> @@ -153,361 +154,361 @@ TEST_F(DispatchSanity_test, GLES2)
>
>   #if FEATURE_ES1
>   const struct function gles11_functions_possible[] = {
> -   { "glActiveTexture", _gloffset_ActiveTextureARB },
> -   { "glAlphaFunc", _gloffset_AlphaFunc },
> -   { "glAlphaFuncx", -1 },
> -   { "glBindBuffer", -1 },
> -   { "glBindFramebufferOES", -1 },
> -   { "glBindRenderbufferOES", -1 },
> -   { "glBindTexture", _gloffset_BindTexture },
> -   { "glBlendEquationOES", _gloffset_BlendEquation },
> -   { "glBlendEquationSeparateOES", -1 },
> -   { "glBlendFunc", _gloffset_BlendFunc },
> -   { "glBlendFuncSeparateOES", -1 },
> -   { "glBufferData", -1 },
> -   { "glBufferSubData", -1 },
> -   { "glCheckFramebufferStatusOES", -1 },
> -   { "glClear", _gloffset_Clear },
> -   { "glClearColor", _gloffset_ClearColor },
> -   { "glClearColorx", -1 },
> -   { "glClearDepthf", -1 },
> -   { "glClearDepthx", -1 },
> -   { "glClearStencil", _gloffset_ClearStencil },
> -   { "glClientActiveTexture", _gloffset_ClientActiveTextureARB },
> -   { "glClipPlanef", -1 },
> -   { "glClipPlanex", -1 },
> -   { "glColor4f", _gloffset_Color4f },
> -   { "glColor4ub", _gloffset_Color4ub },
> -   { "glColor4x", -1 },
> -   { "glColorMask", _gloffset_ColorMask },
> -   { "glColorPointer", _gloffset_ColorPointer },
> -   { "glCompressedTexImage2D", -1 },
> -   { "glCompressedTexSubImage2D", -1 },
> -   { "glCopyTexImage2D", _gloffset_CopyTexImage2D },
> -   { "glCopyTexSubImage2D", _gloffset_CopyTexSubImage2D },
> -   { "glCullFace", _gloffset_CullFace },
> -   { "glDeleteBuffers", -1 },
> -   { "glDeleteFramebuffersOES", -1 },
> -   { "glDeleteRenderbuffersOES", -1 },
> -   { "glDeleteTextures", _gloffset_DeleteTextures },
> -   { "glDepthFunc", _gloffset_DepthFunc },
> -   { "glDepthMask", _gloffset_DepthMask },
> -   { "glDepthRangef", -1 },
> -   { "glDepthRangex", -1 },
> -   { "glDisable", _gloffset_Disable },
> -   { "glDisableClientState", _gloffset_DisableClientState },
> -   { "glDrawArrays", _gloffset_DrawArrays },
> -   { "glDrawElements", _gloffset_DrawElements },
> -   { "glDrawTexfOES", -1 },
> -   { "glDrawTexfvOES", -1 },
> -   { "glDrawTexiOES", -1 },
> -   { "glDrawTexivOES", -1 },
> -   { "glDrawTexsOES", -1 },
> -   { "glDrawTexsvOES", -1 },
> -   { "glDrawTexxOES", -1 },
> -   { "glDrawTexxvOES", -1 },
> -   { "glEGLImageTargetRenderbufferStorageOES", -1 },
> -   { "glEGLImageTargetTexture2DOES", -1 },
> -   { "glEnable", _gloffset_Enable },
> -   { "glEnableClientState", _gloffset_EnableClientState },
> -   { "glFinish", _gloffset_Finish },
> -   { "glFlush", _gloffset_Flush },
> -   { "glFogf", _gloffset_Fogf },
> -   { "glFogfv", _gloffset_Fogfv },
> -   { "glFogx", -1 },
> -   { "glFogxv", -1 },
> -   { "glFramebufferRenderbufferOES", -1 },
> -   { "glFramebufferTexture2DOES", -1 },
> -   { "glFrontFace", _gloffset_FrontFace },
> -   { "glFrustumf", -1 },
> -   { "glFrustumx", -1 },
> -   { "glGenBuffers", -1 },
> -   { "glGenFramebuffersOES", -1 },
> -   { "glGenRenderbuffersOES", -1 },
> -   { "glGenTextures", _gloffset_GenTextures },
> -   { "glGenerateMipmapOES", -1 },
> -   { "glGetBooleanv", _gloffset_GetBooleanv },
> -   { "glGetBufferParameteriv", -1 },
> -   { "glGetBufferPointervOES", -1 },
> -   { "glGetClipPlanef", -1 },
> -   { "glGetClipPlanex", -1 },
> -   { "glGetError", _gloffset_GetError },
> -   { "glGetFixedv", -1 },
> -   { "glGetFloatv", _gloffset_GetFloatv },
> -   { "glGetFramebufferAttachmentParameterivOES", -1 },
> -   { "glGetIntegerv", _gloffset_GetIntegerv },
> -   { "glGetLightfv", _gloffset_GetLightfv },
> -   { "glGetLightxv", -1 },
> -   { "glGetMaterialfv", _gloffset_GetMaterialfv },
> -   { "glGetMaterialxv", -1 },
> -   { "glGetPointerv", _gloffset_GetPointerv },
> -   { "glGetRenderbufferParameterivOES", -1 },
> -   { "glGetString", _gloffset_GetString },
> -   { "glGetTexEnvfv", _gloffset_GetTexEnvfv },
> -   { "glGetTexEnviv", _gloffset_GetTexEnviv },
> -   { "glGetTexEnvxv", -1 },
> -   { "glGetTexGenfvOES", _gloffset_GetTexGenfv },
> -   { "glGetTexGenivOES", _gloffset_GetTexGeniv },
> -   { "glGetTexGenxvOES", -1 },
> -   { "glGetTexParameterfv", _gloffset_GetTexParameterfv },
> -   { "glGetTexParameteriv", _gloffset_GetTexParameteriv },
> -   { "glGetTexParameterxv", -1 },
> -   { "glHint", _gloffset_Hint },
> -   { "glIsBuffer", -1 },
> -   { "glIsEnabled", _gloffset_IsEnabled },
> -   { "glIsFramebufferOES", -1 },
> -   { "glIsRenderbufferOES", -1 },
> -   { "glIsTexture", _gloffset_IsTexture },
> -   { "glLightModelf", _gloffset_LightModelf },
> -   { "glLightModelfv", _gloffset_LightModelfv },
> -   { "glLightModelx", -1 },
> -   { "glLightModelxv", -1 },
> -   { "glLightf", _gloffset_Lightf },
> -   { "glLightfv", _gloffset_Lightfv },
> -   { "glLightx", -1 },
> -   { "glLightxv", -1 },
> -   { "glLineWidth", _gloffset_LineWidth },
> -   { "glLineWidthx", -1 },
> -   { "glLoadIdentity", _gloffset_LoadIdentity },
> -   { "glLoadMatrixf", _gloffset_LoadMatrixf },
> -   { "glLoadMatrixx", -1 },
> -   { "glLogicOp", _gloffset_LogicOp },
> -   { "glMapBufferOES", -1 },
> -   { "glMaterialf", _gloffset_Materialf },
> -   { "glMaterialfv", _gloffset_Materialfv },
> -   { "glMaterialx", -1 },
> -   { "glMaterialxv", -1 },
> -   { "glMatrixMode", _gloffset_MatrixMode },
> -   { "glMultMatrixf", _gloffset_MultMatrixf },
> -   { "glMultMatrixx", -1 },
> -   { "glMultiDrawArraysEXT", -1 },
> -   { "glMultiDrawElementsEXT", -1 },
> -   { "glMultiTexCoord4f", _gloffset_MultiTexCoord4fARB },
> -   { "glMultiTexCoord4x", -1 },
> -   { "glNormal3f", _gloffset_Normal3f },
> -   { "glNormal3x", -1 },
> -   { "glNormalPointer", _gloffset_NormalPointer },
> -   { "glOrthof", -1 },
> -   { "glOrthox", -1 },
> -   { "glPixelStorei", _gloffset_PixelStorei },
> -   { "glPointParameterf", -1 },
> -   { "glPointParameterfv", -1 },
> -   { "glPointParameterx", -1 },
> -   { "glPointParameterxv", -1 },
> -   { "glPointSize", _gloffset_PointSize },
> -   { "glPointSizePointerOES", -1 },
> -   { "glPointSizex", -1 },
> -   { "glPolygonOffset", _gloffset_PolygonOffset },
> -   { "glPolygonOffsetx", -1 },
> -   { "glPopMatrix", _gloffset_PopMatrix },
> -   { "glPushMatrix", _gloffset_PushMatrix },
> -   { "glQueryMatrixxOES", -1 },
> -   { "glReadPixels", _gloffset_ReadPixels },
> -   { "glRenderbufferStorageOES", -1 },
> -   { "glRotatef", _gloffset_Rotatef },
> -   { "glRotatex", -1 },
> -   { "glSampleCoverage", -1 },
> -   { "glSampleCoveragex", -1 },
> -   { "glScalef", _gloffset_Scalef },
> -   { "glScalex", -1 },
> -   { "glScissor", _gloffset_Scissor },
> -   { "glShadeModel", _gloffset_ShadeModel },
> -   { "glStencilFunc", _gloffset_StencilFunc },
> -   { "glStencilMask", _gloffset_StencilMask },
> -   { "glStencilOp", _gloffset_StencilOp },
> -   { "glTexCoordPointer", _gloffset_TexCoordPointer },
> -   { "glTexEnvf", _gloffset_TexEnvf },
> -   { "glTexEnvfv", _gloffset_TexEnvfv },
> -   { "glTexEnvi", _gloffset_TexEnvi },
> -   { "glTexEnviv", _gloffset_TexEnviv },
> -   { "glTexEnvx", -1 },
> -   { "glTexEnvxv", -1 },
> -   { "glTexGenfOES", _gloffset_TexGenf },
> -   { "glTexGenfvOES", _gloffset_TexGenfv },
> -   { "glTexGeniOES", _gloffset_TexGeni },
> -   { "glTexGenivOES", _gloffset_TexGeniv },
> -   { "glTexGenxOES", -1 },
> -   { "glTexGenxvOES", -1 },
> -   { "glTexImage2D", _gloffset_TexImage2D },
> -   { "glTexParameterf", _gloffset_TexParameterf },
> -   { "glTexParameterfv", _gloffset_TexParameterfv },
> -   { "glTexParameteri", _gloffset_TexParameteri },
> -   { "glTexParameteriv", _gloffset_TexParameteriv },
> -   { "glTexParameterx", -1 },
> -   { "glTexParameterxv", -1 },
> -   { "glTexSubImage2D", _gloffset_TexSubImage2D },
> -   { "glTranslatef", _gloffset_Translatef },
> -   { "glTranslatex", -1 },
> -   { "glUnmapBufferOES", -1 },
> -   { "glVertexPointer", _gloffset_VertexPointer },
> -   { "glViewport", _gloffset_Viewport },
> -   { NULL, -1 }
> +   { "glActiveTexture", 11, _gloffset_ActiveTextureARB },
> +   { "glAlphaFunc", 11, _gloffset_AlphaFunc },
> +   { "glAlphaFuncx", 11, -1 },
> +   { "glBindBuffer", 11, -1 },
> +   { "glBindFramebufferOES", 11, -1 },
> +   { "glBindRenderbufferOES", 11, -1 },
> +   { "glBindTexture", 11, _gloffset_BindTexture },
> +   { "glBlendEquationOES", 11, _gloffset_BlendEquation },
> +   { "glBlendEquationSeparateOES", 11, -1 },
> +   { "glBlendFunc", 11, _gloffset_BlendFunc },
> +   { "glBlendFuncSeparateOES", 11, -1 },
> +   { "glBufferData", 11, -1 },
> +   { "glBufferSubData", 11, -1 },
> +   { "glCheckFramebufferStatusOES", 11, -1 },
> +   { "glClear", 11, _gloffset_Clear },
> +   { "glClearColor", 11, _gloffset_ClearColor },
> +   { "glClearColorx", 11, -1 },
> +   { "glClearDepthf", 11, -1 },
> +   { "glClearDepthx", 11, -1 },
> +   { "glClearStencil", 11, _gloffset_ClearStencil },
> +   { "glClientActiveTexture", 11, _gloffset_ClientActiveTextureARB },
> +   { "glClipPlanef", 11, -1 },
> +   { "glClipPlanex", 11, -1 },
> +   { "glColor4f", 11, _gloffset_Color4f },
> +   { "glColor4ub", 11, _gloffset_Color4ub },
> +   { "glColor4x", 11, -1 },
> +   { "glColorMask", 11, _gloffset_ColorMask },
> +   { "glColorPointer", 11, _gloffset_ColorPointer },
> +   { "glCompressedTexImage2D", 11, -1 },
> +   { "glCompressedTexSubImage2D", 11, -1 },
> +   { "glCopyTexImage2D", 11, _gloffset_CopyTexImage2D },
> +   { "glCopyTexSubImage2D", 11, _gloffset_CopyTexSubImage2D },
> +   { "glCullFace", 11, _gloffset_CullFace },
> +   { "glDeleteBuffers", 11, -1 },
> +   { "glDeleteFramebuffersOES", 11, -1 },
> +   { "glDeleteRenderbuffersOES", 11, -1 },
> +   { "glDeleteTextures", 11, _gloffset_DeleteTextures },
> +   { "glDepthFunc", 11, _gloffset_DepthFunc },
> +   { "glDepthMask", 11, _gloffset_DepthMask },
> +   { "glDepthRangef", 11, -1 },
> +   { "glDepthRangex", 11, -1 },
> +   { "glDisable", 11, _gloffset_Disable },
> +   { "glDisableClientState", 11, _gloffset_DisableClientState },
> +   { "glDrawArrays", 11, _gloffset_DrawArrays },
> +   { "glDrawElements", 11, _gloffset_DrawElements },
> +   { "glDrawTexfOES", 11, -1 },
> +   { "glDrawTexfvOES", 11, -1 },
> +   { "glDrawTexiOES", 11, -1 },
> +   { "glDrawTexivOES", 11, -1 },
> +   { "glDrawTexsOES", 11, -1 },
> +   { "glDrawTexsvOES", 11, -1 },
> +   { "glDrawTexxOES", 11, -1 },
> +   { "glDrawTexxvOES", 11, -1 },
> +   { "glEGLImageTargetRenderbufferStorageOES", 11, -1 },
> +   { "glEGLImageTargetTexture2DOES", 11, -1 },
> +   { "glEnable", 11, _gloffset_Enable },
> +   { "glEnableClientState", 11, _gloffset_EnableClientState },
> +   { "glFinish", 11, _gloffset_Finish },
> +   { "glFlush", 11, _gloffset_Flush },
> +   { "glFogf", 11, _gloffset_Fogf },
> +   { "glFogfv", 11, _gloffset_Fogfv },
> +   { "glFogx", 11, -1 },
> +   { "glFogxv", 11, -1 },
> +   { "glFramebufferRenderbufferOES", 11, -1 },
> +   { "glFramebufferTexture2DOES", 11, -1 },
> +   { "glFrontFace", 11, _gloffset_FrontFace },
> +   { "glFrustumf", 11, -1 },
> +   { "glFrustumx", 11, -1 },
> +   { "glGenBuffers", 11, -1 },
> +   { "glGenFramebuffersOES", 11, -1 },
> +   { "glGenRenderbuffersOES", 11, -1 },
> +   { "glGenTextures", 11, _gloffset_GenTextures },
> +   { "glGenerateMipmapOES", 11, -1 },
> +   { "glGetBooleanv", 11, _gloffset_GetBooleanv },
> +   { "glGetBufferParameteriv", 11, -1 },
> +   { "glGetBufferPointervOES", 11, -1 },
> +   { "glGetClipPlanef", 11, -1 },
> +   { "glGetClipPlanex", 11, -1 },
> +   { "glGetError", 11, _gloffset_GetError },
> +   { "glGetFixedv", 11, -1 },
> +   { "glGetFloatv", 11, _gloffset_GetFloatv },
> +   { "glGetFramebufferAttachmentParameterivOES", 11, -1 },
> +   { "glGetIntegerv", 11, _gloffset_GetIntegerv },
> +   { "glGetLightfv", 11, _gloffset_GetLightfv },
> +   { "glGetLightxv", 11, -1 },
> +   { "glGetMaterialfv", 11, _gloffset_GetMaterialfv },
> +   { "glGetMaterialxv", 11, -1 },
> +   { "glGetPointerv", 11, _gloffset_GetPointerv },
> +   { "glGetRenderbufferParameterivOES", 11, -1 },
> +   { "glGetString", 11, _gloffset_GetString },
> +   { "glGetTexEnvfv", 11, _gloffset_GetTexEnvfv },
> +   { "glGetTexEnviv", 11, _gloffset_GetTexEnviv },
> +   { "glGetTexEnvxv", 11, -1 },
> +   { "glGetTexGenfvOES", 11, _gloffset_GetTexGenfv },
> +   { "glGetTexGenivOES", 11, _gloffset_GetTexGeniv },
> +   { "glGetTexGenxvOES", 11, -1 },
> +   { "glGetTexParameterfv", 11, _gloffset_GetTexParameterfv },
> +   { "glGetTexParameteriv", 11, _gloffset_GetTexParameteriv },
> +   { "glGetTexParameterxv", 11, -1 },
> +   { "glHint", 11, _gloffset_Hint },
> +   { "glIsBuffer", 11, -1 },
> +   { "glIsEnabled", 11, _gloffset_IsEnabled },
> +   { "glIsFramebufferOES", 11, -1 },
> +   { "glIsRenderbufferOES", 11, -1 },
> +   { "glIsTexture", 11, _gloffset_IsTexture },
> +   { "glLightModelf", 11, _gloffset_LightModelf },
> +   { "glLightModelfv", 11, _gloffset_LightModelfv },
> +   { "glLightModelx", 11, -1 },
> +   { "glLightModelxv", 11, -1 },
> +   { "glLightf", 11, _gloffset_Lightf },
> +   { "glLightfv", 11, _gloffset_Lightfv },
> +   { "glLightx", 11, -1 },
> +   { "glLightxv", 11, -1 },
> +   { "glLineWidth", 11, _gloffset_LineWidth },
> +   { "glLineWidthx", 11, -1 },
> +   { "glLoadIdentity", 11, _gloffset_LoadIdentity },
> +   { "glLoadMatrixf", 11, _gloffset_LoadMatrixf },
> +   { "glLoadMatrixx", 11, -1 },
> +   { "glLogicOp", 11, _gloffset_LogicOp },
> +   { "glMapBufferOES", 11, -1 },
> +   { "glMaterialf", 11, _gloffset_Materialf },
> +   { "glMaterialfv", 11, _gloffset_Materialfv },
> +   { "glMaterialx", 11, -1 },
> +   { "glMaterialxv", 11, -1 },
> +   { "glMatrixMode", 11, _gloffset_MatrixMode },
> +   { "glMultMatrixf", 11, _gloffset_MultMatrixf },
> +   { "glMultMatrixx", 11, -1 },
> +   { "glMultiDrawArraysEXT", 11, -1 },
> +   { "glMultiDrawElementsEXT", 11, -1 },
> +   { "glMultiTexCoord4f", 11, _gloffset_MultiTexCoord4fARB },
> +   { "glMultiTexCoord4x", 11, -1 },
> +   { "glNormal3f", 11, _gloffset_Normal3f },
> +   { "glNormal3x", 11, -1 },
> +   { "glNormalPointer", 11, _gloffset_NormalPointer },
> +   { "glOrthof", 11, -1 },
> +   { "glOrthox", 11, -1 },
> +   { "glPixelStorei", 11, _gloffset_PixelStorei },
> +   { "glPointParameterf", 11, -1 },
> +   { "glPointParameterfv", 11, -1 },
> +   { "glPointParameterx", 11, -1 },
> +   { "glPointParameterxv", 11, -1 },
> +   { "glPointSize", 11, _gloffset_PointSize },
> +   { "glPointSizePointerOES", 11, -1 },
> +   { "glPointSizex", 11, -1 },
> +   { "glPolygonOffset", 11, _gloffset_PolygonOffset },
> +   { "glPolygonOffsetx", 11, -1 },
> +   { "glPopMatrix", 11, _gloffset_PopMatrix },
> +   { "glPushMatrix", 11, _gloffset_PushMatrix },
> +   { "glQueryMatrixxOES", 11, -1 },
> +   { "glReadPixels", 11, _gloffset_ReadPixels },
> +   { "glRenderbufferStorageOES", 11, -1 },
> +   { "glRotatef", 11, _gloffset_Rotatef },
> +   { "glRotatex", 11, -1 },
> +   { "glSampleCoverage", 11, -1 },
> +   { "glSampleCoveragex", 11, -1 },
> +   { "glScalef", 11, _gloffset_Scalef },
> +   { "glScalex", 11, -1 },
> +   { "glScissor", 11, _gloffset_Scissor },
> +   { "glShadeModel", 11, _gloffset_ShadeModel },
> +   { "glStencilFunc", 11, _gloffset_StencilFunc },
> +   { "glStencilMask", 11, _gloffset_StencilMask },
> +   { "glStencilOp", 11, _gloffset_StencilOp },
> +   { "glTexCoordPointer", 11, _gloffset_TexCoordPointer },
> +   { "glTexEnvf", 11, _gloffset_TexEnvf },
> +   { "glTexEnvfv", 11, _gloffset_TexEnvfv },
> +   { "glTexEnvi", 11, _gloffset_TexEnvi },
> +   { "glTexEnviv", 11, _gloffset_TexEnviv },
> +   { "glTexEnvx", 11, -1 },
> +   { "glTexEnvxv", 11, -1 },
> +   { "glTexGenfOES", 11, _gloffset_TexGenf },
> +   { "glTexGenfvOES", 11, _gloffset_TexGenfv },
> +   { "glTexGeniOES", 11, _gloffset_TexGeni },
> +   { "glTexGenivOES", 11, _gloffset_TexGeniv },
> +   { "glTexGenxOES", 11, -1 },
> +   { "glTexGenxvOES", 11, -1 },
> +   { "glTexImage2D", 11, _gloffset_TexImage2D },
> +   { "glTexParameterf", 11, _gloffset_TexParameterf },
> +   { "glTexParameterfv", 11, _gloffset_TexParameterfv },
> +   { "glTexParameteri", 11, _gloffset_TexParameteri },
> +   { "glTexParameteriv", 11, _gloffset_TexParameteriv },
> +   { "glTexParameterx", 11, -1 },
> +   { "glTexParameterxv", 11, -1 },
> +   { "glTexSubImage2D", 11, _gloffset_TexSubImage2D },
> +   { "glTranslatef", 11, _gloffset_Translatef },
> +   { "glTranslatex", 11, -1 },
> +   { "glUnmapBufferOES", 11, -1 },
> +   { "glVertexPointer", 11, _gloffset_VertexPointer },
> +   { "glViewport", 11, _gloffset_Viewport },
> +   { NULL, 0, -1 }
>   };
>   #endif /* FEATURE_ES1 */
>
>   const struct function gles2_functions_possible[] = {
> -   { "glActiveTexture", _gloffset_ActiveTextureARB },
> -   { "glAttachShader", -1 },
> -   { "glBindAttribLocation", -1 },
> -   { "glBindBuffer", -1 },
> -   { "glBindFramebuffer", -1 },
> -   { "glBindRenderbuffer", -1 },
> -   { "glBindTexture", _gloffset_BindTexture },
> -   { "glBindVertexArrayOES", -1 },
> -   { "glBlendColor", _gloffset_BlendColor },
> -   { "glBlendEquation", _gloffset_BlendEquation },
> -   { "glBlendEquationSeparate", -1 },
> -   { "glBlendFunc", _gloffset_BlendFunc },
> -   { "glBlendFuncSeparate", -1 },
> -   { "glBufferData", -1 },
> -   { "glBufferSubData", -1 },
> -   { "glCheckFramebufferStatus", -1 },
> -   { "glClear", _gloffset_Clear },
> -   { "glClearColor", _gloffset_ClearColor },
> -   { "glClearDepthf", -1 },
> -   { "glClearStencil", _gloffset_ClearStencil },
> -   { "glColorMask", _gloffset_ColorMask },
> -   { "glCompileShader", -1 },
> -   { "glCompressedTexImage2D", -1 },
> -   { "glCompressedTexImage3DOES", -1 },
> -   { "glCompressedTexSubImage2D", -1 },
> -   { "glCompressedTexSubImage3DOES", -1 },
> -   { "glCopyTexImage2D", _gloffset_CopyTexImage2D },
> -   { "glCopyTexSubImage2D", _gloffset_CopyTexSubImage2D },
> -   { "glCopyTexSubImage3DOES", _gloffset_CopyTexSubImage3D },
> -   { "glCreateProgram", -1 },
> -   { "glCreateShader", -1 },
> -   { "glCullFace", _gloffset_CullFace },
> -   { "glDeleteBuffers", -1 },
> -   { "glDeleteFramebuffers", -1 },
> -   { "glDeleteProgram", -1 },
> -   { "glDeleteRenderbuffers", -1 },
> -   { "glDeleteShader", -1 },
> -   { "glDeleteTextures", _gloffset_DeleteTextures },
> -   { "glDeleteVertexArraysOES", -1 },
> -   { "glDepthFunc", _gloffset_DepthFunc },
> -   { "glDepthMask", _gloffset_DepthMask },
> -   { "glDepthRangef", -1 },
> -   { "glDetachShader", -1 },
> -   { "glDisable", _gloffset_Disable },
> -   { "glDisableVertexAttribArray", -1 },
> -   { "glDrawArrays", _gloffset_DrawArrays },
> -   { "glDrawBuffersNV", -1 },
> -   { "glDrawElements", _gloffset_DrawElements },
> -   { "glEGLImageTargetRenderbufferStorageOES", -1 },
> -   { "glEGLImageTargetTexture2DOES", -1 },
> -   { "glEnable", _gloffset_Enable },
> -   { "glEnableVertexAttribArray", -1 },
> -   { "glFinish", _gloffset_Finish },
> -   { "glFlush", _gloffset_Flush },
> -   { "glFlushMappedBufferRangeEXT", -1 },
> -   { "glFramebufferRenderbuffer", -1 },
> -   { "glFramebufferTexture2D", -1 },
> -   { "glFramebufferTexture3DOES", -1 },
> -   { "glFrontFace", _gloffset_FrontFace },
> -   { "glGenBuffers", -1 },
> -   { "glGenFramebuffers", -1 },
> -   { "glGenRenderbuffers", -1 },
> -   { "glGenTextures", _gloffset_GenTextures },
> -   { "glGenVertexArraysOES", -1 },
> -   { "glGenerateMipmap", -1 },
> -   { "glGetActiveAttrib", -1 },
> -   { "glGetActiveUniform", -1 },
> -   { "glGetAttachedShaders", -1 },
> -   { "glGetAttribLocation", -1 },
> -   { "glGetBooleanv", _gloffset_GetBooleanv },
> -   { "glGetBufferParameteriv", -1 },
> -   { "glGetBufferPointervOES", -1 },
> -   { "glGetError", _gloffset_GetError },
> -   { "glGetFloatv", _gloffset_GetFloatv },
> -   { "glGetFramebufferAttachmentParameteriv", -1 },
> -   { "glGetIntegerv", _gloffset_GetIntegerv },
> -   { "glGetProgramInfoLog", -1 },
> -   { "glGetProgramiv", -1 },
> -   { "glGetRenderbufferParameteriv", -1 },
> -   { "glGetShaderInfoLog", -1 },
> -   { "glGetShaderPrecisionFormat", -1 },
> -   { "glGetShaderSource", -1 },
> -   { "glGetShaderiv", -1 },
> -   { "glGetString", _gloffset_GetString },
> -   { "glGetTexParameterfv", _gloffset_GetTexParameterfv },
> -   { "glGetTexParameteriv", _gloffset_GetTexParameteriv },
> -   { "glGetUniformLocation", -1 },
> -   { "glGetUniformfv", -1 },
> -   { "glGetUniformiv", -1 },
> -   { "glGetVertexAttribPointerv", -1 },
> -   { "glGetVertexAttribfv", -1 },
> -   { "glGetVertexAttribiv", -1 },
> -   { "glHint", _gloffset_Hint },
> -   { "glIsBuffer", -1 },
> -   { "glIsEnabled", _gloffset_IsEnabled },
> -   { "glIsFramebuffer", -1 },
> -   { "glIsProgram", -1 },
> -   { "glIsRenderbuffer", -1 },
> -   { "glIsShader", -1 },
> -   { "glIsTexture", _gloffset_IsTexture },
> -   { "glIsVertexArrayOES", -1 },
> -   { "glLineWidth", _gloffset_LineWidth },
> -   { "glLinkProgram", -1 },
> -   { "glMapBufferOES", -1 },
> -   { "glMapBufferRangeEXT", -1 },
> -   { "glMultiDrawArraysEXT", -1 },
> -   { "glMultiDrawElementsEXT", -1 },
> -   { "glPixelStorei", _gloffset_PixelStorei },
> -   { "glPolygonOffset", _gloffset_PolygonOffset },
> -   { "glReadBufferNV", _gloffset_ReadBuffer },
> -   { "glReadPixels", _gloffset_ReadPixels },
> -   { "glReleaseShaderCompiler", -1 },
> -   { "glRenderbufferStorage", -1 },
> -   { "glSampleCoverage", -1 },
> -   { "glScissor", _gloffset_Scissor },
> -   { "glShaderBinary", -1 },
> -   { "glShaderSource", -1 },
> -   { "glStencilFunc", _gloffset_StencilFunc },
> -   { "glStencilFuncSeparate", -1 },
> -   { "glStencilMask", _gloffset_StencilMask },
> -   { "glStencilMaskSeparate", -1 },
> -   { "glStencilOp", _gloffset_StencilOp },
> -   { "glStencilOpSeparate", -1 },
> -   { "glTexImage2D", _gloffset_TexImage2D },
> -   { "glTexImage3DOES", _gloffset_TexImage3D },
> -   { "glTexParameterf", _gloffset_TexParameterf },
> -   { "glTexParameterfv", _gloffset_TexParameterfv },
> -   { "glTexParameteri", _gloffset_TexParameteri },
> -   { "glTexParameteriv", _gloffset_TexParameteriv },
> -   { "glTexSubImage2D", _gloffset_TexSubImage2D },
> -   { "glTexSubImage3DOES", _gloffset_TexSubImage3D },
> -   { "glUniform1f", -1 },
> -   { "glUniform1fv", -1 },
> -   { "glUniform1i", -1 },
> -   { "glUniform1iv", -1 },
> -   { "glUniform2f", -1 },
> -   { "glUniform2fv", -1 },
> -   { "glUniform2i", -1 },
> -   { "glUniform2iv", -1 },
> -   { "glUniform3f", -1 },
> -   { "glUniform3fv", -1 },
> -   { "glUniform3i", -1 },
> -   { "glUniform3iv", -1 },
> -   { "glUniform4f", -1 },
> -   { "glUniform4fv", -1 },
> -   { "glUniform4i", -1 },
> -   { "glUniform4iv", -1 },
> -   { "glUniformMatrix2fv", -1 },
> -   { "glUniformMatrix3fv", -1 },
> -   { "glUniformMatrix4fv", -1 },
> -   { "glUnmapBufferOES", -1 },
> -   { "glUseProgram", -1 },
> -   { "glValidateProgram", -1 },
> -   { "glVertexAttrib1f", -1 },
> -   { "glVertexAttrib1fv", -1 },
> -   { "glVertexAttrib2f", -1 },
> -   { "glVertexAttrib2fv", -1 },
> -   { "glVertexAttrib3f", -1 },
> -   { "glVertexAttrib3fv", -1 },
> -   { "glVertexAttrib4f", -1 },
> -   { "glVertexAttrib4fv", -1 },
> -   { "glVertexAttribPointer", -1 },
> -   { "glViewport", _gloffset_Viewport },
> -   { NULL, -1 }
> +   { "glActiveTexture", 20, _gloffset_ActiveTextureARB },
> +   { "glAttachShader", 20, -1 },
> +   { "glBindAttribLocation", 20, -1 },
> +   { "glBindBuffer", 20, -1 },
> +   { "glBindFramebuffer", 20, -1 },
> +   { "glBindRenderbuffer", 20, -1 },
> +   { "glBindTexture", 20, _gloffset_BindTexture },
> +   { "glBindVertexArrayOES", 20, -1 },
> +   { "glBlendColor", 20, _gloffset_BlendColor },
> +   { "glBlendEquation", 20, _gloffset_BlendEquation },
> +   { "glBlendEquationSeparate", 20, -1 },
> +   { "glBlendFunc", 20, _gloffset_BlendFunc },
> +   { "glBlendFuncSeparate", 20, -1 },
> +   { "glBufferData", 20, -1 },
> +   { "glBufferSubData", 20, -1 },
> +   { "glCheckFramebufferStatus", 20, -1 },
> +   { "glClear", 20, _gloffset_Clear },
> +   { "glClearColor", 20, _gloffset_ClearColor },
> +   { "glClearDepthf", 20, -1 },
> +   { "glClearStencil", 20, _gloffset_ClearStencil },
> +   { "glColorMask", 20, _gloffset_ColorMask },
> +   { "glCompileShader", 20, -1 },
> +   { "glCompressedTexImage2D", 20, -1 },
> +   { "glCompressedTexImage3DOES", 20, -1 },
> +   { "glCompressedTexSubImage2D", 20, -1 },
> +   { "glCompressedTexSubImage3DOES", 20, -1 },
> +   { "glCopyTexImage2D", 20, _gloffset_CopyTexImage2D },
> +   { "glCopyTexSubImage2D", 20, _gloffset_CopyTexSubImage2D },
> +   { "glCopyTexSubImage3DOES", 20, _gloffset_CopyTexSubImage3D },
> +   { "glCreateProgram", 20, -1 },
> +   { "glCreateShader", 20, -1 },
> +   { "glCullFace", 20, _gloffset_CullFace },
> +   { "glDeleteBuffers", 20, -1 },
> +   { "glDeleteFramebuffers", 20, -1 },
> +   { "glDeleteProgram", 20, -1 },
> +   { "glDeleteRenderbuffers", 20, -1 },
> +   { "glDeleteShader", 20, -1 },
> +   { "glDeleteTextures", 20, _gloffset_DeleteTextures },
> +   { "glDeleteVertexArraysOES", 20, -1 },
> +   { "glDepthFunc", 20, _gloffset_DepthFunc },
> +   { "glDepthMask", 20, _gloffset_DepthMask },
> +   { "glDepthRangef", 20, -1 },
> +   { "glDetachShader", 20, -1 },
> +   { "glDisable", 20, _gloffset_Disable },
> +   { "glDisableVertexAttribArray", 20, -1 },
> +   { "glDrawArrays", 20, _gloffset_DrawArrays },
> +   { "glDrawBuffersNV", 20, -1 },
> +   { "glDrawElements", 20, _gloffset_DrawElements },
> +   { "glEGLImageTargetRenderbufferStorageOES", 20, -1 },
> +   { "glEGLImageTargetTexture2DOES", 20, -1 },
> +   { "glEnable", 20, _gloffset_Enable },
> +   { "glEnableVertexAttribArray", 20, -1 },
> +   { "glFinish", 20, _gloffset_Finish },
> +   { "glFlush", 20, _gloffset_Flush },
> +   { "glFlushMappedBufferRangeEXT", 20, -1 },
> +   { "glFramebufferRenderbuffer", 20, -1 },
> +   { "glFramebufferTexture2D", 20, -1 },
> +   { "glFramebufferTexture3DOES", 20, -1 },
> +   { "glFrontFace", 20, _gloffset_FrontFace },
> +   { "glGenBuffers", 20, -1 },
> +   { "glGenFramebuffers", 20, -1 },
> +   { "glGenRenderbuffers", 20, -1 },
> +   { "glGenTextures", 20, _gloffset_GenTextures },
> +   { "glGenVertexArraysOES", 20, -1 },
> +   { "glGenerateMipmap", 20, -1 },
> +   { "glGetActiveAttrib", 20, -1 },
> +   { "glGetActiveUniform", 20, -1 },
> +   { "glGetAttachedShaders", 20, -1 },
> +   { "glGetAttribLocation", 20, -1 },
> +   { "glGetBooleanv", 20, _gloffset_GetBooleanv },
> +   { "glGetBufferParameteriv", 20, -1 },
> +   { "glGetBufferPointervOES", 20, -1 },
> +   { "glGetError", 20, _gloffset_GetError },
> +   { "glGetFloatv", 20, _gloffset_GetFloatv },
> +   { "glGetFramebufferAttachmentParameteriv", 20, -1 },
> +   { "glGetIntegerv", 20, _gloffset_GetIntegerv },
> +   { "glGetProgramInfoLog", 20, -1 },
> +   { "glGetProgramiv", 20, -1 },
> +   { "glGetRenderbufferParameteriv", 20, -1 },
> +   { "glGetShaderInfoLog", 20, -1 },
> +   { "glGetShaderPrecisionFormat", 20, -1 },
> +   { "glGetShaderSource", 20, -1 },
> +   { "glGetShaderiv", 20, -1 },
> +   { "glGetString", 20, _gloffset_GetString },
> +   { "glGetTexParameterfv", 20, _gloffset_GetTexParameterfv },
> +   { "glGetTexParameteriv", 20, _gloffset_GetTexParameteriv },
> +   { "glGetUniformLocation", 20, -1 },
> +   { "glGetUniformfv", 20, -1 },
> +   { "glGetUniformiv", 20, -1 },
> +   { "glGetVertexAttribPointerv", 20, -1 },
> +   { "glGetVertexAttribfv", 20, -1 },
> +   { "glGetVertexAttribiv", 20, -1 },
> +   { "glHint", 20, _gloffset_Hint },
> +   { "glIsBuffer", 20, -1 },
> +   { "glIsEnabled", 20, _gloffset_IsEnabled },
> +   { "glIsFramebuffer", 20, -1 },
> +   { "glIsProgram", 20, -1 },
> +   { "glIsRenderbuffer", 20, -1 },
> +   { "glIsShader", 20, -1 },
> +   { "glIsTexture", 20, _gloffset_IsTexture },
> +   { "glIsVertexArrayOES", 20, -1 },
> +   { "glLineWidth", 20, _gloffset_LineWidth },
> +   { "glLinkProgram", 20, -1 },
> +   { "glMapBufferOES", 20, -1 },
> +   { "glMapBufferRangeEXT", 20, -1 },
> +   { "glMultiDrawArraysEXT", 20, -1 },
> +   { "glMultiDrawElementsEXT", 20, -1 },
> +   { "glPixelStorei", 20, _gloffset_PixelStorei },
> +   { "glPolygonOffset", 20, _gloffset_PolygonOffset },
> +   { "glReadBufferNV", 20, _gloffset_ReadBuffer },
> +   { "glReadPixels", 20, _gloffset_ReadPixels },
> +   { "glReleaseShaderCompiler", 20, -1 },
> +   { "glRenderbufferStorage", 20, -1 },
> +   { "glSampleCoverage", 20, -1 },
> +   { "glScissor", 20, _gloffset_Scissor },
> +   { "glShaderBinary", 20, -1 },
> +   { "glShaderSource", 20, -1 },
> +   { "glStencilFunc", 20, _gloffset_StencilFunc },
> +   { "glStencilFuncSeparate", 20, -1 },
> +   { "glStencilMask", 20, _gloffset_StencilMask },
> +   { "glStencilMaskSeparate", 20, -1 },
> +   { "glStencilOp", 20, _gloffset_StencilOp },
> +   { "glStencilOpSeparate", 20, -1 },
> +   { "glTexImage2D", 20, _gloffset_TexImage2D },
> +   { "glTexImage3DOES", 20, _gloffset_TexImage3D },
> +   { "glTexParameterf", 20, _gloffset_TexParameterf },
> +   { "glTexParameterfv", 20, _gloffset_TexParameterfv },
> +   { "glTexParameteri", 20, _gloffset_TexParameteri },
> +   { "glTexParameteriv", 20, _gloffset_TexParameteriv },
> +   { "glTexSubImage2D", 20, _gloffset_TexSubImage2D },
> +   { "glTexSubImage3DOES", 20, _gloffset_TexSubImage3D },
> +   { "glUniform1f", 20, -1 },
> +   { "glUniform1fv", 20, -1 },
> +   { "glUniform1i", 20, -1 },
> +   { "glUniform1iv", 20, -1 },
> +   { "glUniform2f", 20, -1 },
> +   { "glUniform2fv", 20, -1 },
> +   { "glUniform2i", 20, -1 },
> +   { "glUniform2iv", 20, -1 },
> +   { "glUniform3f", 20, -1 },
> +   { "glUniform3fv", 20, -1 },
> +   { "glUniform3i", 20, -1 },
> +   { "glUniform3iv", 20, -1 },
> +   { "glUniform4f", 20, -1 },
> +   { "glUniform4fv", 20, -1 },
> +   { "glUniform4i", 20, -1 },
> +   { "glUniform4iv", 20, -1 },
> +   { "glUniformMatrix2fv", 20, -1 },
> +   { "glUniformMatrix3fv", 20, -1 },
> +   { "glUniformMatrix4fv", 20, -1 },
> +   { "glUnmapBufferOES", 20, -1 },
> +   { "glUseProgram", 20, -1 },
> +   { "glValidateProgram", 20, -1 },
> +   { "glVertexAttrib1f", 20, -1 },
> +   { "glVertexAttrib1fv", 20, -1 },
> +   { "glVertexAttrib2f", 20, -1 },
> +   { "glVertexAttrib2fv", 20, -1 },
> +   { "glVertexAttrib3f", 20, -1 },
> +   { "glVertexAttrib3fv", 20, -1 },
> +   { "glVertexAttrib4f", 20, -1 },
> +   { "glVertexAttrib4fv", 20, -1 },
> +   { "glVertexAttribPointer", 20, -1 },
> +   { "glViewport", 20, _gloffset_Viewport },
> +   { NULL, 0, -1 }
>   };
>



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