[Mesa-dev] [PATCH] glsl: Make access to type flyweight global state thread safe
eric at anholt.net
Thu Oct 25 11:17:16 PDT 2012
Ian Romanick <idr at freedesktop.org> writes:
> From: Ian Romanick <ian.d.romanick at intel.com>
> This should fix some problems related to compiling shaders in different
> contextes from multiple threads.
This is pretty nasty. I think de-rallocing this file might end up nicer
(we'd need a destructor that frees type->name and type->fields.whatever,
and a hash walk that calls it in _mesa_glsl_release_types and frees the
key string), then mutexes would only be needed for the structure/array
hash table inserts with no recursion issues.
Does that sound reasonable?
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