[Mesa-dev] Pure OpenGL|ES 1.1 s/w renderer
airlied at gmail.com
Thu Oct 25 15:18:01 PDT 2012
On Fri, Oct 26, 2012 at 5:56 AM, Ilyes Gouta <ilyes.gouta at gmail.com> wrote:
> On Thu, Oct 25, 2012 at 7:40 PM, Ian Romanick <idr at freedesktop.org> wrote:
>> On 10/25/2012 02:01 AM, Ilyes Gouta wrote:
>>> Alright, I'm pursuing this idea about splitting mesa into two
>>> components, where state tracking happens on the host processor,
>>> whereas a second co-processor gets to do the s/w rendering. The two
>>> parts would be communicating via a RPC mechanism and sharing the
>>> textures and render target buffers. The CPUs are in an AMP
>>> Do you know if the code base (most importantly the data structure) is
>>> already designed to achieve this? Has this been done before?
>> The other approach that you could take is to make your co-processor behave
>> like a GPU. Implement the software rasterizer, either from Gallium or not,
>> as uploaded microcode, etc. This would make your co-processor driver look /
>> act like other hardware drivers. This is the approach I was intending to
>> take with a similar driver for Cell SPUs many years ago. I had done some
>> initial experiments, and it looked like a promising approach.
> The RPC in between, besides methods invocation, could also serve/act
> for a sort of 'macro'-commands buffering (asynchronous processing).
> Is commands buffering part of the gallium mesa/gallium interface, or
> is it the back-end gallium driver who emits the final commands batches
> to the h/w?
The backend driver does the batching.
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