[Mesa-dev] [PATCH] mesa: remove SQRTF, use sqrtf. Convert INV_SQRT() to inline function.
Brian Paul
brian.e.paul at gmail.com
Mon Sep 3 07:12:26 PDT 2012
From: Brian Paul <brianp at vmware.com>
We were already defining sqrtf where we don't have the C99 version.
---
src/mesa/main/imports.h | 22 ++++++++++------------
src/mesa/main/light.c | 2 +-
src/mesa/main/macros.h | 4 ++--
src/mesa/math/m_matrix.c | 2 +-
src/mesa/swrast/s_aalinetemp.h | 2 +-
src/mesa/swrast/s_span.c | 4 ++--
src/mesa/swrast/s_texfilter.c | 4 ++--
src/mesa/tnl/t_rasterpos.c | 2 +-
8 files changed, 20 insertions(+), 22 deletions(-)
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index 3bb7bb1..2635ce5 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -96,18 +96,6 @@ typedef union { GLfloat f; GLint i; } fi_type;
#define DEG2RAD (M_PI/180.0)
-/***
- *** SQRTF: single-precision square root
- ***/
-#define SQRTF(X) (float) sqrt((float) (X))
-
-
-/***
- *** INV_SQRTF: single-precision inverse square root
- ***/
-#define INV_SQRTF(X) (1.0F / SQRTF(X))
-
-
/**
* \name Work-arounds for platforms that lack C99 math functions
*/
@@ -156,6 +144,16 @@ static inline int isblank(int ch) { return ch == ' ' || ch == '\t'; }
#endif
/*@}*/
+
+/** single-precision inverse square root */
+static inline float
+INV_SQRTF(float x)
+{
+ /* XXX we could try Quake's fast inverse square root function here */
+ return 1.0F / sqrtf(x);
+}
+
+
/***
*** LOG2: Log base 2 of float
***/
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index d6fbcd9..e614574 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1023,7 +1023,7 @@ update_modelview_scale( struct gl_context *ctx )
if (ctx->_NeedEyeCoords)
ctx->_ModelViewInvScale = (GLfloat) INV_SQRTF(f);
else
- ctx->_ModelViewInvScale = (GLfloat) SQRTF(f);
+ ctx->_ModelViewInvScale = (GLfloat) sqrtf(f);
}
}
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h
index 7d0a375..fc6f2a2 100644
--- a/src/mesa/main/macros.h
+++ b/src/mesa/main/macros.h
@@ -665,13 +665,13 @@ LEN_SQUARED_2FV(const GLfloat v[2])
static inline GLfloat
LEN_3FV(const GLfloat v[3])
{
- return SQRTF(LEN_SQUARED_3FV(v));
+ return sqrtf(LEN_SQUARED_3FV(v));
}
static inline GLfloat
LEN_2FV(const GLfloat v[2])
{
- return SQRTF(LEN_SQUARED_2FV(v));
+ return sqrtf(LEN_SQUARED_2FV(v));
}
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index 00a6c81..b9f22d7 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -856,7 +856,7 @@ _math_matrix_rotate( GLmatrix *mat,
}
if (!optimized) {
- const GLfloat mag = SQRTF(x * x + y * y + z * z);
+ const GLfloat mag = sqrtf(x * x + y * y + z * z);
if (mag <= 1.0e-4) {
/* no rotation, leave mat as-is */
diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h
index a517fb6..6cfd3bc 100644
--- a/src/mesa/swrast/s_aalinetemp.h
+++ b/src/mesa/swrast/s_aalinetemp.h
@@ -118,7 +118,7 @@ NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
line.y1 = v1->attrib[FRAG_ATTRIB_WPOS][1];
line.dx = line.x1 - line.x0;
line.dy = line.y1 - line.y0;
- line.len = SQRTF(line.dx * line.dx + line.dy * line.dy);
+ line.len = sqrtf(line.dx * line.dx + line.dy * line.dy);
line.halfWidth = 0.5F * CLAMP(ctx->Line.Width,
ctx->Const.MinLineWidthAA,
ctx->Const.MaxLineWidthAA);
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index ef51479..ff653a6 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -419,8 +419,8 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ);
GLfloat dudy = texW * ((s + dsdy) / (q + dqdy) - s * invQ);
GLfloat dvdy = texH * ((t + dtdy) / (q + dqdy) - t * invQ);
- GLfloat x = SQRTF(dudx * dudx + dvdx * dvdx);
- GLfloat y = SQRTF(dudy * dudy + dvdy * dvdy);
+ GLfloat x = sqrtf(dudx * dudx + dvdx * dvdx);
+ GLfloat y = sqrtf(dudy * dudy + dvdy * dvdy);
GLfloat rho = MAX2(x, y);
GLfloat lambda = LOG2(rho);
return lambda;
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index d116a05..152b1ff 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -1795,12 +1795,12 @@ sample_2d_footprint(struct gl_context *ctx,
/* Calculate the per anisotropic sample offsets in s,t space. */
if (Px2 > Py2) {
- numSamples = ceil(SQRTF(Px2));
+ numSamples = ceil(sqrtf(Px2));
ds = ux / ((GLfloat) img->Width2);
dt = vx / ((GLfloat) img->Height2);
}
else {
- numSamples = ceil(SQRTF(Py2));
+ numSamples = ceil(sqrtf(Py2));
ds = uy / ((GLfloat) img->Width2);
dt = vy / ((GLfloat) img->Height2);
}
diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c
index a28ad0d..1673b81 100644
--- a/src/mesa/tnl/t_rasterpos.c
+++ b/src/mesa/tnl/t_rasterpos.c
@@ -429,7 +429,7 @@ _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4])
ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
else
ctx->Current.RasterDistance =
- SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
+ sqrtf( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
/* compute transformed normal vector (for lighting or texgen) */
if (ctx->_NeedEyeCoords) {
--
1.7.4.1
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