[Mesa-dev] [PATCH 02/19] mesa: Set dispatch pointer for glShaderBinary
Ian Romanick
idr at freedesktop.org
Wed Sep 5 15:08:57 PDT 2012
From: Ian Romanick <ian.d.romanick at intel.com>
NOTE: This is a candiate for stable branches
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/shaderapi.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index d6acade..583778b 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1775,6 +1775,7 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
/* GL_ARB_ES2_compatibility */
SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);
+ SET_ShaderBinary(exec, _mesa_ShaderBinary);
/* GL_ARB_blend_func_extended */
SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);
--
1.7.11.4
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