[Mesa-dev] [PATCH 2/2] glapi/glx: rename 'table' variable to 'disp_table'
Jose Fonseca
jfonseca at vmware.com
Thu Sep 6 08:37:40 PDT 2012
Both patches look good.
Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
Jose
----- Original Message -----
> From: Brian Paul <brianp at vmware.com>
>
> This fixes an issue where the local 'table' variable was hiding the
> function parameter name in glGetColorTable(..., void *table).
>
> This should be OK as long as there's never a GL entrypoint that uses
> 'disp_table' as a parameter name.
>
> Note: This is a candidate for the 9.0 branch.
> ---
> src/mapi/glapi/gen/glX_proto_send.py | 4 ++--
> 1 files changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/mapi/glapi/gen/glX_proto_send.py
> b/src/mapi/glapi/gen/glX_proto_send.py
> index d42f661..34aa2c3 100644
> --- a/src/mapi/glapi/gen/glX_proto_send.py
> +++ b/src/mapi/glapi/gen/glX_proto_send.py
> @@ -423,9 +423,9 @@ __indirect_get_proc_address(const char *name)
> print ''
> print '#if defined(GLX_DIRECT_RENDERING) &&
> !defined(GLX_USE_APPLEGL)'
> print ' if (gc->isDirect) {'
> - print ' const _glapi_proc *const table = GET_DISPATCH();'
> + print ' const _glapi_proc *const disp_table =
> GET_DISPATCH();'
> print ' PFNGL%sPROC p =' % (name.upper())
> - print ' (PFNGL%sPROC) table[%d];' % (name.upper(),
> func.offset)
> + print ' (PFNGL%sPROC) disp_table[%d];' %
> (name.upper(), func.offset)
> print ' %sp(%s);' % (ret_string,
> func.get_called_parameter_string())
> print ' } else'
> print '#endif'
> --
> 1.7.4.1
>
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