[Mesa-dev] [PATCH 13/19] mesa: Don't set loopback dispatch pointers for most things in ES2 or core
Ian Romanick
idr at freedesktop.org
Mon Sep 10 00:22:05 PDT 2012
On 09/07/2012 11:51 PM, Eric Anholt wrote:
> Ian Romanick <idr at freedesktop.org> writes:
>
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> NOTE: This is a candidate for the 9.0 branch
>>
>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>
>> + if (ctx->API != API_OPENGLES2) {
>> + SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB);
>> + SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB);
>
> Shouldn't these just be for desktop GL? (no GLES1)
>
GLES1 takes a very different set of paths for setting dispatch
functions. I didn't have time to kill all of it's wrapper functions
before making the 9.0 branch. I hope to do that pretty soon. I know
there is a lot of code that needs fixing for GLES1, so I want to do it
all at once.
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