[Mesa-dev] [PATCH 05/12] i965/blorp: store x and y offsets in brw_blorp_mip_info.
Paul Berry
stereotype441 at gmail.com
Mon Sep 10 12:49:13 PDT 2012
On 7 September 2012 09:32, Eric Anholt <eric at anholt.net> wrote:
> Paul Berry <stereotype441 at gmail.com> writes:
>
> > Currently, gen{6,7}_blorp_emit_surface_state assumes that the src and
> > dst surfaces are mapped to miplevel 0 and layer 0 (thus no surface
> > offset is required). This is a bug, since the user might try to blit
> > to and from levels/layers other than 0.
>
> > diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp
> b/src/mesa/drivers/dri/i965/brw_blorp.cpp
> > index 7322a04..6acc591 100644
> > --- a/src/mesa/drivers/dri/i965/brw_blorp.cpp
> > +++ b/src/mesa/drivers/dri/i965/brw_blorp.cpp
>
> > this->mt = mt;
> > - this->level = level;
> > - this->layer = layer;
> > this->width = mt->level[level].width;
> > this->height = mt->level[level].height;
> > +
> > + /* Construct a dummy renderbuffer just to extract tile offsets. */
> > + struct intel_renderbuffer rb;
> > + rb.mt = mt;
> > + rb.mt_level = level;
> > + rb.mt_layer = layer;
> > + intel_renderbuffer_set_draw_offset(&rb);
> > + x_offset = rb.draw_x;
> > + y_offset = rb.draw_y;
>
> I know you're just moving the code here, but as a fixup, please just use
> intel_miptree_get_image_offset directly.
>
Ok, I will do that before pushing.
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