[Mesa-dev] [PATCH] glsl: Generate compile errors for explicit blend indices < 0 or > 1.
Paul Berry
stereotype441 at gmail.com
Mon Sep 10 17:06:38 PDT 2012
On 31 August 2012 16:04, Kenneth Graunke <kenneth at whitecape.org> wrote:
> According to the GLSL 4.30 specification, this is a compile time error.
> Earlier specifications don't specify a behavior, but since 0 and 1 are
> the only valid indices for dual source blending, it makes sense to
> generate the error.
>
> Fixes (the fixed version of) piglit's layout-12.frag.
>
> NOTE: This is a candidate for the 9.0 branch.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/glsl/ast_to_hir.cpp | 17 +++++++++++++++--
> 1 file changed, 15 insertions(+), 2 deletions(-)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index 02fe66b..becf6f9 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -2086,9 +2086,22 @@ apply_type_qualifier_to_variable(const struct
> ast_type_qualifier *qual,
> } else {
> var->location = qual->location;
> }
> +
> if (qual->flags.q.explicit_index) {
> - var->explicit_index = true;
> - var->index = qual->index;
> + /* From the GLSL 4.30 specification: "It is also a
> compile-time
> + * error if a fragment shader sets a layout index to less
> than 0
> + * or greater than 1."
>
Minor nit pick: would you mind referencing the section of the spec this
quote comes from (4.4.2 Output Layout Qualifiers)?
Other than that, this patch is:
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
> + *
> + * Older specifications don't mandate a behavior; we take this
> + * as a clarification and always generate the error.
> + */
> + if (qual->index < 0 || qual->index > 1) {
> + _mesa_glsl_error(loc, state,
> + "explicit index may only be 0 or 1\n");
> + } else {
> + var->explicit_index = true;
> + var->index = qual->index;
> + }
> }
> }
> } else if (qual->flags.q.explicit_index) {
> --
> 1.7.11.4
>
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