[Mesa-dev] [PATCH 1/2] mesa: Ignore SRGB when determining compatible resolve formats.
Kenneth Graunke
kenneth at whitecape.org
Tue Sep 11 16:24:04 PDT 2012
MSAA resolves and other blit-like operations ignore SRGB state anyway,
so we should be able to safely allow resolves between compatible
SRGB/linear formats like SRGBA8 and RGBA8888.
Fixes completely black rendering when using multisampling in L4D2.
NOTE: This is a candidate for the 9.0 branch.
Cc: Paul Berry <stereotype441 at gmail.com>
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/main/fbobject.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index abc9d83..6d9bf35 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2802,7 +2802,8 @@ compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb,
{
/* The simple case where we know the backing formats are the same.
*/
- if (colorReadRb->Format == colorDrawRb->Format) {
+ if (_mesa_get_srgb_format_linear(colorReadRb->Format) ==
+ _mesa_get_srgb_format_linear(colorDrawRb->Format)) {
return GL_TRUE;
}
--
1.7.11.4
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