[Mesa-dev] [PATCH 1/2] _mesa_meta_GenerateMipmap: Support all texture targets by generating shaders at runtime
Anuj Phogat
anuj.phogat at gmail.com
Tue Sep 11 18:27:41 PDT 2012
glsl path of _mesa_meta_GenerateMipmap() function would require different fragment
shaders depending on the texture target. This patch adds the code to generate
appropriate fragment shader programs at run time.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=54296
V2: Removed the code for integer textures as ARB is planning to
disallow automatic mipmap generation for integer textures.
Now using ralloc_asprintf in setup_glsl_generate_mipmap().
NOTE: This is a candidate for stable branches.
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/mesa/drivers/common/meta.c | 75 ++++++++++++++++++++++++++++++++++++---
src/mesa/drivers/common/meta.h | 2 +
2 files changed, 71 insertions(+), 6 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 7e81e5e..16110c5 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -76,6 +76,7 @@
#include "drivers/common/meta.h"
#include "main/enums.h"
#include "main/glformats.h"
+#include "../glsl/ralloc.h"
/** Return offset in bytes of the field within a vertex struct */
@@ -286,6 +287,15 @@ struct gen_mipmap_state
GLuint IntegerShaderProg;
};
+/**
+ * State for GLSL texture sampler which is used to generate fragment
+ * shader in _mesa_meta_generate_mipmap().
+ */
+struct glsl_sampler {
+ const char *type;
+ const char *func;
+ const char *texcoords;
+};
/**
* State for texture decompression
@@ -2974,7 +2984,7 @@ setup_texture_coords(GLenum faceTarget,
static void
setup_ff_generate_mipmap(struct gl_context *ctx,
- struct gen_mipmap_state *mipmap)
+ struct gen_mipmap_state *mipmap)
{
struct vertex {
GLfloat x, y, tex[3];
@@ -3004,12 +3014,55 @@ setup_ff_generate_mipmap(struct gl_context *ctx,
static void
+setup_texture_sampler(GLenum target, struct glsl_sampler *sampler)
+{
+ switch(target) {
+ case GL_TEXTURE_1D:
+ sampler->type = "sampler1D";
+ sampler->func = "texture1D";
+ sampler->texcoords = "texCoords.x";
+ break;
+ case GL_TEXTURE_2D:
+ sampler->type = "sampler2D";
+ sampler->func = "texture2D";
+ sampler->texcoords = "texCoords.xy";
+ break;
+ case GL_TEXTURE_3D:
+ sampler->type = "sampler3D";
+ sampler->func = "texture3D";
+ sampler->texcoords = "texCoords";
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ sampler->type = "samplerCube";
+ sampler->func = "textureCube";
+ sampler->texcoords = "texCoords";
+ break;
+ case GL_TEXTURE_1D_ARRAY:
+ sampler->type = "sampler1DArray";
+ sampler->func = "texture1DArray";
+ sampler->texcoords = "texCoords.xy";
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ sampler->type = "sampler2DArray";
+ sampler->func = "texture2DArray";
+ sampler->texcoords = "texCoords";
+ break;
+ default:
+ /* unexpected texture target */
+ return;
+ }
+}
+
+
+static void
setup_glsl_generate_mipmap(struct gl_context *ctx,
- struct gen_mipmap_state *mipmap)
+ struct gen_mipmap_state *mipmap,
+ GLenum target)
{
struct vertex {
GLfloat x, y, tex[3];
};
+ struct glsl_sampler sampler;
static const char *vs_source =
"attribute vec2 position;\n"
@@ -3020,12 +3073,12 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
" texCoords = textureCoords;\n"
" gl_Position = vec4(position, 0.0, 1.0);\n"
"}\n";
- static const char *fs_source =
- "uniform sampler2D tex2d;\n"
+ static const char *fs_template =
+ "uniform %s texSampler;\n"
"varying vec3 texCoords;\n"
"void main()\n"
"{\n"
- " gl_FragColor = texture2D(tex2d, texCoords.xy);\n"
+ " gl_FragColor = %s(texSampler, %s);\n"
"}\n";
static const char *vs_int_source =
@@ -3048,6 +3101,7 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
"{\n"
" out_color = texture(tex2d, texCoords.xy);\n"
"}\n";
+ char *fs_source;
GLuint vs, fs;
/* Check if already initialized */
@@ -3067,6 +3121,14 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
_mesa_VertexAttribPointerARB(1, 3, GL_FLOAT, GL_FALSE,
sizeof(struct vertex), OFFSET(tex));
+ /* Generate a fragment shader program appropriate for the texture target */
+ setup_texture_sampler(target, &sampler);
+ mem_ctx = ralloc_context(NULL);
+
+ fs_source = ralloc_asprintf(mem_ctx, fs_template,
+ sampler.type, sampler.func,
+ sampler.texcoords);
+
vs = compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source);
fs = compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source);
@@ -3080,6 +3142,7 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
_mesa_EnableVertexAttribArrayARB(0);
_mesa_EnableVertexAttribArrayARB(1);
link_program_with_debug(ctx, mipmap->ShaderProg);
+ ralloc_free(mem_ctx);
if ((_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130) ||
_mesa_is_gles3(ctx)){
@@ -3172,7 +3235,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
* GenerateMipmap function.
*/
if (use_glsl_version) {
- setup_glsl_generate_mipmap(ctx, mipmap);
+ setup_glsl_generate_mipmap(ctx, mipmap, target);
if (texObj->_IsIntegerFormat)
_mesa_UseProgramObjectARB(mipmap->IntegerShaderProg);
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index d8dfb56..8a6b33b 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -58,6 +58,8 @@
#define MESA_META_MULTISAMPLE 0x100000
/**\}*/
+void *mem_ctx;
+
extern void
_mesa_meta_init(struct gl_context *ctx);
--
1.7.7.6
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