[Mesa-dev] [PATCH] meta: Don't _mesa_set_enable() invalid targets in ES 1.

Kenneth Graunke kenneth at whitecape.org
Fri Sep 14 11:26:20 PDT 2012


On 09/14/2012 06:05 AM, Brian Paul wrote:
> On 09/14/2012 04:01 AM, Kenneth Graunke wrote:
>> GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, and GL_TEXTURE_GEN_* don't exist in
>> ES 1 contexts, so any meta ops that used _mesa_meta_begin with
>> MESA_META_TEXTURE would trigger GL errors.  One such operation is
>> _mesa_meta_Clear().
>>
>> Fixes the ES1 conformance test miplin.c, which was regressed by commit
>> 08be1d288f216232d3974f5997b266a8dd720928.
>>
>> NOTE: This is a candidate for the 9.0 branch.
>>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54297
>> Cc: Ian Romanick<idr at freedesktop.org>
>> Signed-off-by: Kenneth Graunke<kenneth at whitecape.org>
>> ---
>>   src/mesa/drivers/common/meta.c | 17 ++++++++++-------
>>   1 file changed, 10 insertions(+), 7 deletions(-)
>>
>> diff --git a/src/mesa/drivers/common/meta.c
>> b/src/mesa/drivers/common/meta.c
>> index 36672a7..f6cf31d 100644
>> --- a/src/mesa/drivers/common/meta.c
>> +++ b/src/mesa/drivers/common/meta.c
>> @@ -648,19 +648,22 @@ _mesa_meta_begin(struct gl_context *ctx,
>> GLbitfield state)
>>               if (ctx->Texture.Unit[u].Enabled ||
>>                   ctx->Texture.Unit[u].TexGenEnabled) {
>>                  _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
>> -               _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE);
>>                  _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE);
>>                  _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE);
>>                  if (ctx->Extensions.ARB_texture_cube_map)
>>                     _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
>> -               if (ctx->Extensions.NV_texture_rectangle)
>> -                  _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE);
>>                  if (ctx->Extensions.OES_EGL_image_external)
>>                     _mesa_set_enable(ctx, GL_TEXTURE_EXTERNAL_OES,
>> GL_FALSE);
>> -               _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE);
>> -               _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE);
>> -               _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE);
>> -               _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
>> +
>> +               if (ctx->API == API_OPENGL) {
>> +                  _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE);
>> +                  if (ctx->Extensions.NV_texture_rectangle)
>> +                     _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE,
>> GL_FALSE);
>> +                  _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE);
>> +                  _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE);
>> +                  _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE);
>> +                  _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
>> +               }
>>               }
>>            }
>>         }
> 
> IIRC, GL_TEXTURE_3D isn't supported in ES1 either.  Looks good otherwise.
> 
> -Brian

Good catch :)  Somehow I assumed OES_texture_3D was available on ES1.1,
it explicitly requires ES2.  I've moved that enable as well.

Thanks!


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