[Mesa-dev] [PATCH] glsl: make _mesa_builtin_uniform_desc static
Dave Airlie
airlied at gmail.com
Fri Sep 14 20:27:19 PDT 2012
I can't see any reason this is global (unless for debugging)
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/glsl/builtin_variables.cpp | 2 +-
src/mesa/main/uniforms.h | 2 --
2 files changed, 1 insertion(+), 3 deletions(-)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 03b64c9..353805b 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -328,7 +328,7 @@ static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
#define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)}
-const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
+static const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
STATEVAR(gl_DepthRange),
STATEVAR(gl_ClipPlane),
STATEVAR(gl_Point),
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index bb05524..e84964c 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -244,8 +244,6 @@ struct gl_builtin_uniform_desc {
unsigned int num_elements;
};
-extern const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[];
-
/**
* \name GLSL uniform arrays and structs require special handling.
*
--
1.7.11.4
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