[Mesa-dev] [PATCH] mesa: Flag _NEW_VARYING_VP_INPUTS when there's no vertex program.

Kenneth Graunke kenneth at whitecape.org
Sun Sep 16 01:18:24 PDT 2012


The idea here is to not flag _NEW_VARYING_VP_INPUTS when shaders (either
GLSL or ARB vp/fp) are in use.  Fixed function happens when either
a) there is no vertex program, or b) it's the current TNL program.

On Pineview, fixes 20 Piglit, 60 oglconforms, and 7 ES 1.1 conformance
tests, as well as missing textures in Xonotic.  These were all
regressions since commit fb4a34e60eb4c1bdc7b0fdcd98d1bf3038c354e8.

I have to confess I don't understand exactly why this fixes the problem,
but I figured it's better than reverting Marek's patch entirely.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=49127
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54807
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/main/state.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 76946bd..5c9c5a5 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -627,7 +627,7 @@ _mesa_set_varying_vp_inputs( struct gl_context *ctx,
        *
        * It's okay to check the VP pointer here, because this is called after
        * _mesa_update_state in the vbo module. */
-      if (ctx->VertexProgram._TnlProgram) {
+      if (!ctx->VertexProgram._Current || ctx->VertexProgram._TnlProgram) {
          ctx->NewState |= _NEW_VARYING_VP_INPUTS;
       }
       /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/
-- 
1.7.11.4



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