[Mesa-dev] automake-gallium testing

Michel Dänzer michel at daenzer.net
Sun Sep 16 01:58:41 PDT 2012


On Sam, 2012-09-15 at 10:08 -0700, Matt Turner wrote: 
> On Sat, Sep 15, 2012 at 1:22 AM, Michel Dänzer <michel at daenzer.net> wrote:
> > On Fre, 2012-09-14 at 08:21 -0700, Matt Turner wrote:
> >> On Fri, Sep 14, 2012 at 6:51 AM, Andreas Boll
> >> >
> >> > $ LD_LIBRARY_PATH="/home/andreas/mesa-testing/lib" LIBGL_DEBUG=verbose
> >> > LIBGL_ALWAYS_SOFTWARE=1 GALLIUM_DRIVER=softpipe glxinfo | egrep
> >> > "OpenGL|rendering"
> >> >
> >> > libGL: OpenDriver: trying /home/andreas/mesa-testing/lib/dri/tls/swrast_dri.so
> >> > libGL: OpenDriver: trying /home/andreas/mesa-testing/lib/dri/swrast_dri.so
> >> > libGL error: dlopen /home/andreas/mesa-testing/lib/dri/swrast_dri.so
> >> > failed (/home/andreas/mesa-testing/lib/dri/swrast_dri.so: undefined
> >> > symbol: driSWRastExtension)
> >> > libGL error: unable to load driver: swrast_dri.so
> >> > libGL error: failed to load driver: swrast
> >> >
> >> > direct rendering: No (If you want to find out why, try setting
> >> > LIBGL_DEBUG=verbose)
> >> > OpenGL vendor string: X.Org
> >> > OpenGL renderer string: Gallium 0.4 on AMD RV770
> >> > OpenGL version string: 1.4 (2.1 Mesa 8.0.4)
> >> > OpenGL extensions:
> >>
> >> Thanks so much for testing! Testing is the hardest part in all of
> >> this.
> >
> > While that's probably true in general, it certainly isn't hard for the
> > targets using software rendering, as Andreas' example above shows.
> 
> You know I actually haven't announced this branch on the mailing list, right?

I didn't (mean to) claim or suggest otherwise, and I'm not sure what
that has to do with how hard it is to test the Gallium software
rendering targets?


-- 
Earthling Michel Dänzer           |                   http://www.amd.com
Libre software enthusiast         |          Debian, X and DRI developer


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