[Mesa-dev] [PATCH 1/2] mesa: handle GL_PROXY_TEXTURE_CUBE_MAP in _mesa_num_tex_faces()

Brian Paul brian.e.paul at gmail.com
Sun Sep 16 18:52:14 PDT 2012


From: Brian Paul <brianp at vmware.com>

---
 src/mesa/main/texobj.h |    8 +++++++-
 1 files changed, 7 insertions(+), 1 deletions(-)

diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index a6f1d3a..f22c58c 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -85,7 +85,13 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
 static inline GLuint
 _mesa_num_tex_faces(GLenum target)
 {
-   return target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
+   switch (target) {
+   case GL_TEXTURE_CUBE_MAP:
+   case GL_PROXY_TEXTURE_CUBE_MAP:
+      return 6;
+   default:
+      return 1;
+   }
 }
 
 
-- 
1.7.4.1



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