[Mesa-dev] [PATCH 1/2] mesa: handle GL_PROXY_TEXTURE_CUBE_MAP in _mesa_num_tex_faces()
Brian Paul
brian.e.paul at gmail.com
Sun Sep 16 18:52:14 PDT 2012
From: Brian Paul <brianp at vmware.com>
---
src/mesa/main/texobj.h | 8 +++++++-
1 files changed, 7 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index a6f1d3a..f22c58c 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -85,7 +85,13 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
static inline GLuint
_mesa_num_tex_faces(GLenum target)
{
- return target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ return 6;
+ default:
+ return 1;
+ }
}
--
1.7.4.1
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