[Mesa-dev] [PATCH] Use signbit() in IS_NEGATIVE and DIFFERENT_SIGNS
Jose Fonseca
jfonseca at vmware.com
Mon Sep 17 13:20:11 PDT 2012
----- Original Message -----
> signbit() appears to be available everywhere (even MSVC according to
> MSDN), so let's use it instead of open-coding some messy and
> confusing
> bit twiddling macros.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54805
> Cc: Alan Coopersmith <alan.coopersmith at oracle.com>
> Suggested-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> I'd prefer to see if we can use this everywhere before we decide to
> keep
> the open-coded macros around for other platforms.
>
> Alan, does this work for you on Solaris?
>
> configure.ac | 7 +++++++
> src/mesa/main/macros.h | 21 ++-------------------
> 2 files changed, 9 insertions(+), 19 deletions(-)
>
> diff --git a/configure.ac b/configure.ac
> index 4193496..f23bfb8 100644
> --- a/configure.ac
> +++ b/configure.ac
> @@ -499,6 +499,13 @@ AC_SUBST([DLOPEN_LIBS])
> dnl See if posix_memalign is available
> AC_CHECK_FUNC([posix_memalign], [DEFINES="$DEFINES
> -DHAVE_POSIX_MEMALIGN"])
>
> +dnl signbit() is a macro in glibc's math.h, so AC_CHECK_FUNC fails.
> To handle
> +dnl this, use AC_CHECK_DECLS and fallback to AC_CHECK_FUNC in case
> it fails.
> +AC_CHECK_DECLS([signbit],[],
> + AC_CHECK_FUNC([signbit],[],
> + AC_MSG_ERROR([could not find
> signbit()])),
> + [#include <math.h>])
> +
> dnl SELinux awareness.
> AC_ARG_ENABLE([selinux],
> [AS_HELP_STRING([--enable-selinux],
> diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h
> index 04d59d7..7b7fd1b 100644
> --- a/src/mesa/main/macros.h
> +++ b/src/mesa/main/macros.h
> @@ -693,31 +693,14 @@ NORMALIZE_3FV(GLfloat v[3])
> static inline GLboolean
> IS_NEGATIVE(float x)
> {
> -#if defined(USE_IEEE)
> - fi_type fi;
> - fi.f = x;
> - return fi.i < 0;
> -#else
> - return x < 0.0F;
> -#endif
> + return signbit(x) != 0;
> }
I'd vote by simply using "x < 0.0F". A modern compiler should generate the best code for that instruction already.
Furthermore signbit(-0.0f) != signbit(0.0f)
> /** Test two floats have opposite signs */
> static inline GLboolean
> DIFFERENT_SIGNS(GLfloat x, GLfloat y)
> {
> -#if defined(USE_IEEE)
> - fi_type xfi, yfi;
> - xfi.f = x;
> - yfi.f = y;
> - return !!((xfi.i ^ yfi.i) & (1u << 31));
> -#else
> - /* Could just use (x*y<0) except for the flatshading
> requirements.
> - * Maybe there's a better way?
> - */
> - return ((x) * (y) <= 0.0F && (x) - (y) != 0.0F);
> -#endif
> + return signbit(x) != signbit(y);
This is not the same thing: DIFFERENT_SIGNS(-0.0f, 0.0f) was returning false, and now it will return TRUE.
For me, replacing the current code with signbit seems a waste of time. I'd much prefer leave it alone (given it is known to work as is), or just use normal floating point operators.
Jose
More information about the mesa-dev
mailing list