On Mon, Sep 17, 2012 at 2:09 PM, Tom Stellard <tom at stellard.net> wrote: > - rctx->flags |= rctx->has_vertex_cache ? R600_CONTEXT_VTX_FLUSH : R600_CONTEXT_TEX_FLUSH; > + /* The vertex instructions in the compute shaders use the texture cache, > + * so we need to invalid it. */ invalidate