[Mesa-dev] [PATCH 5/7] i965: Dump linked shaders on MESA_GLSL=dump.
Kenneth Graunke
kenneth at whitecape.org
Wed Sep 19 13:27:58 PDT 2012
Often, the original shader IR isn't terribly interesting because a lot
of crucial optimizations haven't been done (such as inlining built-ins).
ir_to_mesa used to print this out for us, but since we don't use it, we
have to do it ourselves.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_shader.cpp | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 1b509c0..99506d4 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -210,6 +210,15 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
_mesa_associate_uniform_storage(ctx, shProg, prog->Parameters);
_mesa_reference_program(ctx, &prog, NULL);
+
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ static const char *target_strings[]
+ = { "vertex", "fragment", "geometry" };
+ printf("\n");
+ printf("GLSL IR for linked %s program %d:\n", target_strings[stage],
+ shProg->Name);
+ _mesa_print_ir(shader->base.ir, NULL);
+ }
}
if (!brw_shader_precompile(ctx, shProg))
--
1.7.11.4
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