[Mesa-dev] [PATCH 2/7] i965: Allow fast depth clears if scissoring doesn't do anything.

Oliver McFadden oliver.mcfadden at linux.intel.com
Tue Sep 25 01:59:24 PDT 2012


On Wed, Sep 19, 2012 at 01:27:55PM -0700, Kenneth Graunke wrote:
> A game we're working with leaves scissoring enabled, but frequently sets
> the scissor rectangle to the size of the whole screen.  In that case,
> scissoring has no effect, so it's safe to go ahead with a fast clear.
> 
> Chad believe this should help with Oliver McFadden's "Dante" as well.
> 
> v2/Chad: Use the drawbuffer dimensions rather than the miptree slice
> dimensions.  The miptree slice may be slightly larger due to alignment
> restrictions.
> 
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> Signed-off-by: Chad Versace <chad.versace at linux.intel.com>
> Cc: Oliver McFadden <oliver.mcfadden at linux.intel.com>

Reviewed-by: Oliver McFadden <oliver.mcfadden at linux.intel.com>
Tested-by: Oliver McFadden <oliver.mcfadden at linux.intel.com>

> ---
>  src/mesa/drivers/dri/i965/brw_clear.c | 14 +++++++++++++-
>  1 file changed, 13 insertions(+), 1 deletion(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_clear.c b/src/mesa/drivers/dri/i965/brw_clear.c
> index c3c75df..625cc85 100644
> --- a/src/mesa/drivers/dri/i965/brw_clear.c
> +++ b/src/mesa/drivers/dri/i965/brw_clear.c
> @@ -77,6 +77,18 @@ debug_mask(const char *name, GLbitfield mask)
>  }
>  
>  /**
> + * Returns true if the scissor is a noop (cuts out nothing).
> + */
> +static bool
> +noop_scissor(struct gl_context *ctx, struct gl_framebuffer *fb)
> +{
> +   return ctx->Scissor.X <= 0 &&
> +          ctx->Scissor.Y <= 0 &&
> +          ctx->Scissor.Width >= fb->Width &&
> +          ctx->Scissor.Height >= fb->Height;
> +}
> +
> +/**
>   * Implements fast depth clears on gen6+.
>   *
>   * Fast clears basically work by setting a flag in each of the subspans
> @@ -110,7 +122,7 @@ brw_fast_clear_depth(struct gl_context *ctx)
>      * a previous clear had happened at a different clear value and resolve it
>      * first.
>      */
> -   if (ctx->Scissor.Enabled) {
> +   if (ctx->Scissor.Enabled && !noop_scissor(ctx, fb)) {
>        perf_debug("Failed to fast clear depth due to scissor being enabled.  "
>                   "Possible 5%% performance win if avoided.\n");
>        return false;
> -- 
> 1.7.11.4
> 

-- 
Oliver McFadden.


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