[Mesa-dev] [PATCH 06/10] i965: Reduce maximum GL_ARB_fragment_program instruction count to 1024.
Eric Anholt
eric at anholt.net
Thu Sep 27 17:19:18 PDT 2012
Ian Romanick <idr at freedesktop.org> writes:
> On 09/24/2012 12:06 PM, Kenneth Graunke wrote:
>> On 09/22/2012 02:04 PM, Eric Anholt wrote:
>>> I don't know of any programs that would need more than this. The larger
>>> programs I've seen have neared 100 instructions. This prevent excessive
>>> runtimes of automatic tests that attempt to test up to the exposed maximums
>>> (like fp-long-alu).
>>> ---
>>> src/mesa/drivers/dri/i965/brw_context.c | 8 ++++----
>>> 1 file changed, 4 insertions(+), 4 deletions(-)
>>>
>>> diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
>>> index 1083e28..a7d61bd 100644
>>> --- a/src/mesa/drivers/dri/i965/brw_context.c
>>> +++ b/src/mesa/drivers/dri/i965/brw_context.c
>>> @@ -250,10 +250,10 @@ brwCreateContext(int api,
>>> MIN2(ctx->Const.VertexProgram.MaxNativeParameters,
>>> ctx->Const.VertexProgram.MaxEnvParams);
>>>
>>> - ctx->Const.FragmentProgram.MaxNativeInstructions = (16 * 1024);
>>> - ctx->Const.FragmentProgram.MaxNativeAluInstructions = (16 * 1024);
>>> - ctx->Const.FragmentProgram.MaxNativeTexInstructions = (16 * 1024);
>>> - ctx->Const.FragmentProgram.MaxNativeTexIndirections = (16 * 1024);
>>> + ctx->Const.FragmentProgram.MaxNativeInstructions = (1 * 1024);
>>> + ctx->Const.FragmentProgram.MaxNativeAluInstructions = (1 * 1024);
>>> + ctx->Const.FragmentProgram.MaxNativeTexInstructions = (1 * 1024);
>>> + ctx->Const.FragmentProgram.MaxNativeTexIndirections = (1 * 1024);
>>> ctx->Const.FragmentProgram.MaxNativeAttribs = 12;
>>> ctx->Const.FragmentProgram.MaxNativeTemps = 256;
>>> ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0;
>>
>> I've definitely seen 600 instruction shaders generated by Cg. (Some
>> Crystal Space based games use shaders written in Cg, which translates to
>> stellar ARBfp code...) I'm afraid there may be even bigger ones.
>
> Maybe make it a driconf option? That way if someone has an app that
> needs more, they can set it. *shrug*
Given that it's a matter of fixable optimization performance, I'd rather
wait until we're faced with a failing application, and at that point
hopefully decide to just improve optimization.
Roland's point that the hardware that people would be targeting ARB-fp
Cg apps to limited you to 512 instructions was pretty indicative to me
that we shouldn't expect an app to trip over it.
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