[Mesa-dev] Mesa 9.0 release plans

Kenneth Graunke kenneth at whitecape.org
Fri Sep 28 21:22:39 PDT 2012


On 09/28/2012 04:10 PM, Ian Romanick wrote:
> There are only a few patches left on master marked as candidates for the
> branch.  These basically fall into three groups:
> 
> - Fix mipmap generation.  There is stil one outstanding bug related to
> integer textures.  Anuj is working on a fix (disable mipmap generation
> for integer textures).  Once this is available, the whole series will be
> picked.
> 
> 299acac849eb8506de9760c94c6e8e8b1046d909 _mesa_meta_GenerateMipmap:
> Support all texture targets by generating shaders at runtime
> 15bf3103b48a5928321fe56fbb3ed28a0f314418 _mesa_meta_GenerateMipmap:
> Generate separate shaders for glsl 120 / 130
> eb1d87fb945783448cc40ad43c9cd4d98002d424 meta: Add on demand compilation
> of per target shader programs
> 
> - TexImage performance improvement for Google Chrome.  There's still
> some debate about whether or not these should be picked.
> 413c4914129cd26ca87960852d8c0264c0fb29e7 intel: Improve teximage perf
> for Google Chrome paint rects (v3)
> b1d0fe022dc4826dadce014ab8fe062a82f75a16 intel: Fix segfault in
> intel_texsubimage_tiled_memcpy
> b5891286202987dfc2606ac716050c0ee426de11 intel: Fix yet-another-bug in
> intel_texsubimage_tiled_memcpy
> 
> - A set of fixes for r600g.  The first had a pile of conflicts, and I
> don't have hardware to test.  I punted this back to Marek.
> 
> 933faae2b8669f459e7ab27d6bcbfb6f4136b6d5 r600g: flush FMASK and CMASK
> when changing colorbuffers on Evergreen
> 836325bf7edd797e02ab0717a05ca5c51aa1ac93 r600g: fix instance divisor on
> Cayman
> fd5c5384648a0d6191c19748a2d1f1148c5ee98f r600g: fix RSQ of negative
> value on Cayman
> 96f50d0cf7bb13507f272d2f6ef9a6fca24d18e1 r600g: fix EXP on Cayman
> 
> My goal is to have all of these resolved by Monday or Tuesday, and we'll
> do the release on Friday (10/5).
> 
> Sound good?

There are still a number of regressions on master vs. 8.0.  Notably,
Pineview is in really horrible shape.  There're a few patches on the
list that still need to get into master...then 9.0.

But I think we can pull that off still.


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