[Mesa-dev] [PATCH] glsl: Fix array indexing when constant folding built-in functions.
Ian Romanick
idr at freedesktop.org
Mon Apr 1 11:30:09 PDT 2013
On 03/29/2013 02:13 PM, Paul Berry wrote:
> Mesa constant-folds built-in functions by using a miniature GLSL
> interpreter (see
> ir_function_signature::constant_expression_evaluate_expression_list()).
> This interpreter had a bug in its handling of array indexing, which
> caused expressions like "m[i][j]" (where m is a matrix) to be handled
> incorrectly. Specifically, it incorrectly treated j as indexing into
> the whole matrix (rather than indexing just into the vector m[i]); as
> a result the offset computed for m[i] was lost and m[i][j] was treated
> as m[j][0].
>
> Fixes piglit tests inverse-mat[234].{vert,frag}.
>
> NOTE: This is a candidate for the 9.1 branch.
Good catch. The test case fails only in 9.1 and later because it
requires OpenGL 3.1, but I think the bug exists in earlier versions.
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57436
I already pushed my work-around to master (but not to 9.1). You can
revert it when you push this change if you like.
> ---
> src/glsl/ir_constant_expression.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
> index c2d0dc4..c09e56a 100644
> --- a/src/glsl/ir_constant_expression.cpp
> +++ b/src/glsl/ir_constant_expression.cpp
> @@ -1398,7 +1398,7 @@ ir_dereference_array::constant_referenced(struct hash_table *variable_context,
> return;
> }
>
> - const glsl_type *vt = substore->type;
> + const glsl_type *vt = array->type;
> if (vt->is_array()) {
> store = substore->get_array_element(index);
> offset = 0;
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